ooo, exciting -- this has much !BUIDL potential -- excited to see what people make with it! appreciate you! :pepeheart:
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ooo, another fun component -- very satisfying on a visual/feedback level! I could see this being combined with some sort of gamified behavior that removes the tile you just walked on after leaving it (platformer games). Nice work! Also I know at least one community member who will love this (bc floooors).
ooo -- this is super cool and satisfying -- hadn't even thought of something like this, nice work! One recommendation I'd make for iteration is to perhaps lock movement on the X and Z axis while climbing the ladder/moving vertically on the Y-axis -- that way it would feel more like a ladder (and you wouldn't accidentally fall off on the right/left) vs. a rock wall (you could also have a version that still functions with the left/right for a rock wall/vines/etc -- another surface where you'd expect lateral movement vs. vertical alone). Super cool regardless though!
Love the idea you had on this 🔴🔵 -- I know you worked hard on getting it to function! Shows sunny here which I think should match the forecast today -- like Mungi said, would be awesome to be able to manually set location/coordinates to test the Component. Very ambitious concept though (and super interesting concept) -- appreciate your out-of-box thinking on these Component jams, B.Dot!
BTW, the dynamic sky component you had based on time/location -- you had that pretty close to working the other week, right, but didn't submit it yet? Perhaps consider submitting that one to the jam that's running now!
Niiice -- I remember the iteration you had on this in V1 last year -- love seeing it come full circle in V2! (Brilliant use of the NPC Guide as well as your CTA, and recurring use of a branded template each jam -- really neat foundational example there alone imo!)
One Note: I got Procyon on both AI NPCs -- sounds like the one on the right is supposed to be GPT? Works great as PoC regardless though! Also, I know at least one user that's been waiting for an AI NPC -- perhaps we can link the two of you to help him get the Numinia AI NPC working in one of his spaces!
Love the demo -- animating scale in Blender is one of my favorite ways to smoothly transition objects into view in a scene -- great to see that here! One thought is that it might be a little more UX-friendly to make this a Behavior so you can attach it to desired components to save some space in the World Items list, but it may depend on the use case.
Whoah, Summer's ready for their close-up! Extremely cool, Dash -- I'll have to show this one to my photographer friends (I've been trying to convince them how rad oncyber is for ages -- perhaps this will speak their language).
Also love how detailed your documentation for this Behavior is (with a changelog to boot) -- much respect!