Thank you for the kind words and I'm glad you like the story too! 🤍
Vygast
Creator of
Recent community posts
I'm glad you like the graphics and audio!
I've been thinking for my next game to make it skill/agility focused, and remove any guesswork/trial and error. If there's puzzles, I'll handle them more like a puzzle game.
I'm going to look into an option to speed up the menus/transitions if its feasible for me to do.
hey, sorry to hear your struggling!
i'd like to make the game enjoyable for a lot of people, there's a few people who suggested colored runes at this point. I can put some thought into making an option for that, or perhaps simpler/clearer rune shapes as well.
in the mean time, I just added a gameplay hint section on this page, just above the roadmap. theres some stuff in there that makes the game much easier if you know it.
Hey, I went ahead and replaytested Trerzothar several times on both Normal and Casual. For normal, you can reach 100% but you can't miss a helpful rune (or Wither) and never click a harmful one.
For Casual mode, it was hard to get past 91%, so I tweaked the difficulty and uploaded a new version (2024-09-20). Same rules apply, just make sure you dont miss any good runes and dont click any bad ones. You may also need to stagger clicking certain runes to make sure your energy is high enough before you finish.
I think the game help before the ritual is misleading some people, I will try and make it more clear.
Here is a hint for gameplay:
The helpful and harmful runes don't ever change, they are hard-coded per demon/per phase.
So hopefully your first few playthroughs you learn and memorize the correct runes for the given demon/phase, then after that you can work on finishing the ritual more quickly to try and get 100%.
Hope that clarifies!