Glad you like it! Yeah my friend really did a great job at making soundtracks that fit the atmosphere!
Vylax
Creator of
Recent community posts
Loved the concept nice approach to the theme, my highscore is 4731.1 :)
The controls are not what I'm used to on a pc but surprisingly I find it to work pretty well!
The soundtrack is nice and the visuals are simple but effective.
I would make it so that you can restart the game without having to go back to the main menu for a better user experience.
Now there is a bug I experienced where if you click too fast "go back to main menu" you end up in the menu bug the game is stuck which is a bit frustrating. Other than that only minor visual bugs like area loading within camera view but it doesn't really affect the gameplay.
Overall great game, good job!
Yeah the aim sensitivity really depends on your mouse dpi because it's a fixed value since I didn't have the time to make a settings menu. The game is also missing a tutorial so the best I could do was to explain the goals in the game description.
You should be able to pick up the cubes by pressing E, I'll check the code but I have no Idea what this issue can be due to.
Thanks for the feed back :)
This game is FUN,
- I really enjoy the sprites and music
- the Die-n-Retry with a quick paced gameplay makes me go YES
- The store is a cool way to extend playtime
- Forcing the player to be in the air for most of the time is a great way to exploit the game's core mechanic, well done
Simple concept but really well executed :)
Really cool game,
- The art is nice.
- The scene layout is simple and efficient.
- Controls are smooth.
- The shotgun knockback on enemies is really satisfying :))))
Little bugs I noticed:
- You can't restart after you've completed the game (might be due to web container)
- Some enemies spawn in the brick wall and get stuck sometimes.
Things that you can improve on:It wasn't obvious to me the first few times that the red enemy has more health, I think that if you relocate his health somewhere else like over his head it would feel much more intuitive to the player :)