Oh my bad ! I was so exhausted that I didn’t read the first few words. (I thought you were telling that this kind of tutorial can be found anywhere online…) I’m truly sorry ! I might remove my reply then Have a great day <3
Olf
Creator of
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Thanks <3 !
I’m still developing it (I’ll just put a link in the page to the new version if it’s allowed (with a warning to rate our game only based on the itch.io version)) And Penusbmic (the one who creates character assets) has created some other amazing characters.
Being a possible feature, we did not implement it at first <3
We sure will ! We didn’t finish all the must-have to named it a ‘game’.
We will add a long/medium corridor of columns to let the player test their abilities and backseat them a little. And implement the movement/‘AI’ of the boss.
We will prbly add some lore and ambiance to the boss fight.
(we really liked building the game structure.)
Thank you ! The parallax map is from Eder Munizz and all the characters (minus small fx fix) are from Penusbmic.
We wanted to create a BossFight game, where you, as a small and weak creature, are sent into the pit (the arena is not built yet but the spectators are there anyway). But when the crowd laughs at your death, your soul shifts towards a normie in the grandstand (bushes), like a parasite you will control their body now.
The boss will have to fight hundreds of clone parasites.
The Boss being static it breaks the fight concept :)