Thank you so much!! We are hoping to make more soon.
WakianTech
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A new Siren Head, I am not sure about, but a new game in general--yes! Hopefully! However, due to holidays; we are taking a small break. We will be back in January 2025! :)
Have you checked out our newest Horror game, TRENCHWALKER? https://wakiantech.itch.io/trenchwalker
Hello everyone, my name is Kevin Pennell and I'm the lead developer for WakianTech. I have made many games in my time, most with my own style art but some with community made assets. I am decent, but not great at making art. Especially in the 3D realm... I for one, cannot get or seem to master character modeling... SOS lol
Anyways, I have developed a game that rung well with a Reddit community. It's called PRINCESS POCKET RUMBLE. I am pretty okay with developing/programming, but the art was purposely made to be Gameboy style since I have a limited range. However, I wish to make a sequel with more Joshi and a more improved aesthetic.
For those who are not familiar with what the project is about, allow me to explain more. PRINCESS POCKET RUMBLE is game based on Japanese Wrestling called TJPW (Tokyo Joshi Pro Wrestling). You can read more HERE! I want to develop a game similar to WWE or AEW but with a more simple approach (like what I did in the GB version). I also really want to capture the wacky and unpredictable events that TJPW is known for, such as fighting a literal dummy or playing baseball.... No I am not kidding, they actually have an official wrestler that is... a dummy.
If there are any fellow TJPW lovers who read this, I wouldn't say no to any suggestions or requests as well.
Anyways, I was hoping to find someone who can help with making either 2D Game Assets for the new game or help with 3D Character creation of the Joshi's I need. If 3D, I'll only need help with Characters since I am actually pretty okay with modeling non-organic objects with relative ease. Just character and rigging.... not so much. 2D, if that is the route taken; I can also handle most things, but not the most advanced spriter around.
Even if you're not adverse in Japanese Wrestling or even wrestling at all, I would still be very honored.
Please, feel free to comment if anyone is interested! Thank you for taking the time to look at my post and I hope to hear from someone soon. Kudos! <(^o^)>
Well, it worked for sure! When I first started back in 07, I also used to modify sprites/graphics to my needs as well. Its totally practical and makes learning easier and better. Also helps you learn to make your own along the way, that's how I learned spriting; by dissecting and editing existing ones. Keep it up, you're doing great! :)
Thank you!! I was going to add Fullscreen, but for some reason it refused to work... :( I've actually been looking into a fix for when the jam is over. The screenshake was a last minute add and to be honest, I too didn't really like it, but my mistake was adding it so late in the development; which made fixing it too late lol I think I may opt for a new camera system? I am using a bit of an outdated one lol
Glad you liked it, I wasn't sure on how good it was.. but as the saying goes "You're your worst critic" :p
Hi, I know it's been a little while since an update; but was wondering if by chance you could also include a identifier table to each crop. It helps with developers who may struggle to know which crop is which or cant make it out. This is only a suggestion though, so no need to worry if you can't or don't have the time. :)
Btw, great work! We are considering using this asset in an upcoming game. :)
Cool idea! We have been wanting to make a game like this for quite some time, would love to see more of this game and hopefully some models of the actual celebrities! Especially interested in the idea that it appears Greta is apart of the roster! \m/
Let us know if you need any pointers or help with any content for this game, we wouldn't mind lending a hand. :)
Great job! :)
Nevermind, Shaun... I legit forgot to write a line.. lol I didn't write the "x -= x mod TILE_SIZE;" line... >.< That was such an embarrassing move! lol
Hey Shaun, I am a little stuck on the collision side of everything. I've been working with GameMaker since Gm6, but I have decided to look at your tutorial in regards to using GMS2. Since the systems and language has been changed drastically and also allows for more new features, I wanted to learn how to utilize them as much as possible. My problem is after following Episodes 15-18, I have been experiencing a strange bug. My player seems to dash through the tilemap collision in a particular corner, thrusting him out of bounds. I assumed I made a mistake on either the collision script or the entity collision... but they have appear to be no errors with how I typed it up. I don't usually like to copy exact code and I tend to look and study it, but this is one of those instances where I had to backtrack and delete the whole collision code and copy it exact how you wrote, yet the bug persists... not sure on what to do here, I am very confused on what I did wrong. :p
Any help would be much appreciated!
Cheers
You're very welcome! We also recommend you check out the new version as it addresses all bugs you've encountered. :)
https://wakiantech.itch.io/siren-head-64/devlog/163931/version-130nb-notes