If it's the web version, it's not optimized unfortunately - but it's only a temporary error. While for desktop version it never happened, that's weird.
In both cases though, maybe trying again might work. Thanks for letting me know!
Also I have to add that most of the levels after this were easily solvable by destroying all of the X tiles (All of them except the one with the 3 gates placed vertically and the last one - and maybe another one I didn't remember). Maybe there's some sort of oversight that makes the last puzzles more easier than intended
Thanks! Actually this game is set in the same game world of "That's my Exploit Keeper!", which is a game heavily focused on those meta powers. Be wary though that it's a pretty hard puzzle game.
Ahahah, thanks! I didn't really want to add too many puzzle after a certain point to avoid becoming too repetitive or frustrating. The initial idea for the final puzzle was to activate all temples at once, but I settled for the most accessible (but still thought-inducing) option.
I had a lot of fun writing the banters. XD
You might find some direction on what to do from the story, or just by exploring around.
If you need help, there is a game guide here.
There's no map with the solution, but one that shows all the trigger positions in the game resources drive.
Not necessary, but may help to understand the problem.
https://drive.google.com/drive/folders/1XFSb2UVy675E7MXu_OAAX110F0AXcRkF
Ahaha, thanks! I really appreciate that!
If you liked the humor, I suggest you to check out the game I'm actually developing!
https://store.steampowered.com/app/2320550/The_Respawn_Banter/
Thanks! I love making games with unique concepts, but usually I make new ones instead of recycling previous ones.
I have a game that shares some similitudes which is set in the same game world, but it's a very hard puzzle game for people not savy with rpg maker games, so maybe it's not the best choice. https://waldorf.itch.io/exploit-keeper