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Waldorf

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A member registered Nov 13, 2017 · View creator page →

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Thanks!

I was never good with Castelvania games: I had to drop Portrait of Ruin because I couldn't beat the final boss. XD
Good luck with that.


In a top-down 2D world where you are limited to walk only on what you can see, a rotation of the map will allow you to have a complete different point of view!

The game is about rotating the game perspective to surpass the limits of 2D top-down games, allowing you to  solve puzzles by passing in places that you couldn't see before!

https://waldorf.itch.io/arthisio

Nice! Thanks for playing! C:

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Rea postponed the update post, it came out right now: https://waldorf.itch.io/invaligate/devlog/871025/v160-its-a-secret-

It's mostly an update for user experience to avoid frustration in the final fight, even if there is a little surprise for streamers. C:

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Umm... I think it might be a problem related to something more technical like a driver (which maybe needs an update?). I don't think there's a lot I can do but I'll still look into it.

In this case I suggest falling back to the browser version: it's also playable on smartphone if needed.

Unfortunately there's a browser bug of that kind sometimes. Luckily it doesn't appear every time you launch it, even if I thought I solved it. Thanks!

Hello! I played the start of the game (unfortunately not a lot since I had a ton of games to try), but I enjoyed a lot the entire setup (I enjoy games where you slowly need to get stronger), even if I felt if starting with very low health was a little too extreme.
In case you're interested in watching my dev opinion on it, here's the video (Sorry for spam C:)

I still don't understand what I played. I don't even understand why I played it. Or why it's dubbed. Or how- Oh well. Surely an experience.
I don't even have the strength to sound less spammy about it. Here, in case you are interested in my reaction. 

I played just the first minutes, but I enjoyed this game more than other RPG Maker games: sometimes limiting movement to simple choices helps differentiate a game from others. And the choices help maintain player attention. Also the title unironically catches the attention well. XD

In case you're interested to see my short commentary, here's the video (Sorry for spam C:)
I would've wanted to try it for some more, but I have too many games to try.

I really enjoyed playing this game! To be honest, from the screenshots it felt some sort of shitpost game, but after launching it the gameplay is fun and interesting! (It took a moment to get the rules though)
Also, I love the simple but clever effect of the background of the same color of the page. XD
Here's the video in case you want to see my commentary (sorry for spam C:)

Yeah, the leaves are similar, even if the tone here is brighter and overall lighthearted.

The previous map felt a little "muddy", and not the best match for the tone of the game in my opinion.

Both sections got a graphic overhaul, since I wasn't fully satisfied with the previous graphics. (The banter screen though still needs a change of lighting)

Here's the previous version for comparison.



Thanks, I really appreciate your comment! I always love to create new concepts and jokes, so I'm happy it landed for you! C:

Thanks, I'm glad you're enjoying it!

It would be an honor to have the game translated, but there are lots of puns and wordplays that might be hard to understand and translate. (But I can provide an explanation for each of them if needed)

If you're interested you can write me at parawaldorf@gmail.com or discord (@rpgwaldorf)

If it's the web version, it's not optimized unfortunately - but it's only a temporary error. While for desktop version it never happened, that's weird.

In both cases though, maybe trying again might work. Thanks for letting me know!

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And as extra feedback, I enjoyed this game a lot because it felt very accessible but still challenging for people without a big brain like me, compared to other games of the series.

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Yes, the next one it is. But some of the levels even after that are solvable in a similar way, which felt unusual.

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Also I have to add that most of the levels after this were easily solvable by destroying all of the X tiles (All of them except the one with the 3 gates placed vertically and the last one - and maybe another one I didn't remember). Maybe there's some sort of oversight that makes the last puzzles more easier than intended

This level is pure unadulterated evil genius. It looks so simple, yet the solution is very advanced.

Thanks! Yeah, I enjoy making puzzles that are not completely straightforward, hoping they are still entertaining.

Thanks! Actually this game is set in the same game world of "That's my Exploit Keeper!", which is a game heavily focused on those meta powers. Be wary though that it's a pretty hard puzzle game.

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Well-

I hate to admit it. You lost.

Ahahah, thanks! I didn't really want to add too many puzzle after a certain point to avoid becoming too repetitive or frustrating. The initial idea for the final puzzle was to activate all temples at once, but I settled for the most accessible (but still thought-inducing) option.

I had a lot of fun writing the banters. XD

Thanks! Congrats for winning! C:

I'm confused. In a positive way.

Thanks! Yeah, there's only one ending.

Thanks, I'm happy you enjoyed it! I had a lot of fun writing the dialogues. C:

You might find some direction on what to do from the story, or just by exploring around.

If you need help, there is a game guide here.

Weird, it's probably because it tries to zoom too much, but it shouldn't at that moment. I'll look into it, but it shouldn't happen more than once, I hope. Thanks!

There's no map with the solution, but one that shows all the trigger positions in the game resources drive.

Not necessary, but may help to understand the problem.

https://drive.google.com/drive/folders/1XFSb2UVy675E7MXu_OAAX110F0AXcRkF

Thanks! Can I ask where the game glitched exactly?

Ahaha, thanks! I really appreciate that!

If you liked the humor, I suggest you to check out the game I'm actually developing! 
https://store.steampowered.com/app/2320550/The_Respawn_Banter/

Thanks! C:

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Yes, you can. But you'll not miss a lot and it doesn't cause any sequence break.

Thanks for reporting, that never happened to me. What do you mean with "leaving the village for the second time"? I suppose after returning after being blocked by the watchtower. Did you leave from the main road or from the back/side?

Update: the bugs have been fixed!

Thanks for reporting. Unfortunately I didn't test the touch version other than the basic functioning: I'll see if I can work around those problems. I'm happy you enjoyed the game despite its problems!

Thanks! I love making games with unique concepts, but usually I make new ones instead of recycling previous ones.

I have a game that shares some similitudes which is set in the same game world, but it's a  very hard puzzle game for people not savy with rpg maker games, so maybe it's not the best choice. https://waldorf.itch.io/exploit-keeper

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Thanks, I'm happy you liked it!

The game actually started as a "brute-forceable puzzle", but luckily I noticed this big problem the second day of the Game Jam, and found this cool idea to fix it! C: