Thanks!
I was never good with Castelvania games: I had to drop Portrait of Ruin because I couldn't beat the final boss. XD
Good luck with that.
In a top-down 2D world where you are limited to walk only on what you can see, a rotation of the map will allow you to have a complete different point of view!
The game is about rotating the game perspective to surpass the limits of 2D top-down games, allowing you to solve puzzles by passing in places that you couldn't see before!
Rea postponed the update post, it came out right now: https://waldorf.itch.io/invaligate/devlog/871025/v160-its-a-secret-
It's mostly an update for user experience to avoid frustration in the final fight, even if there is a little surprise for streamers. C:
Hello! I played the start of the game (unfortunately not a lot since I had a ton of games to try), but I enjoyed a lot the entire setup (I enjoy games where you slowly need to get stronger), even if I felt if starting with very low health was a little too extreme.
In case you're interested in watching my dev opinion on it, here's the video (Sorry for spam C:)
I played just the first minutes, but I enjoyed this game more than other RPG Maker games: sometimes limiting movement to simple choices helps differentiate a game from others. And the choices help maintain player attention. Also the title unironically catches the attention well. XD
In case you're interested to see my short commentary, here's the video (Sorry for spam C:)
I would've wanted to try it for some more, but I have too many games to try.
I really enjoyed playing this game! To be honest, from the screenshots it felt some sort of shitpost game, but after launching it the gameplay is fun and interesting! (It took a moment to get the rules though)
Also, I love the simple but clever effect of the background of the same color of the page. XD
Here's the video in case you want to see my commentary (sorry for spam C:)
Thanks, I'm glad you're enjoying it!
It would be an honor to have the game translated, but there are lots of puns and wordplays that might be hard to understand and translate. (But I can provide an explanation for each of them if needed)
If you're interested you can write me at parawaldorf@gmail.com or discord (@rpgwaldorf)
Also I have to add that most of the levels after this were easily solvable by destroying all of the X tiles (All of them except the one with the 3 gates placed vertically and the last one - and maybe another one I didn't remember). Maybe there's some sort of oversight that makes the last puzzles more easier than intended
Thanks! Actually this game is set in the same game world of "That's my Exploit Keeper!", which is a game heavily focused on those meta powers. Be wary though that it's a pretty hard puzzle game.
Ahahah, thanks! I didn't really want to add too many puzzle after a certain point to avoid becoming too repetitive or frustrating. The initial idea for the final puzzle was to activate all temples at once, but I settled for the most accessible (but still thought-inducing) option.
I had a lot of fun writing the banters. XD
You might find some direction on what to do from the story, or just by exploring around.
If you need help, there is a game guide here.
There's no map with the solution, but one that shows all the trigger positions in the game resources drive.
Not necessary, but may help to understand the problem.
https://drive.google.com/drive/folders/1XFSb2UVy675E7MXu_OAAX110F0AXcRkF
Ahaha, thanks! I really appreciate that!
If you liked the humor, I suggest you to check out the game I'm actually developing!
https://store.steampowered.com/app/2320550/The_Respawn_Banter/
Thanks! I love making games with unique concepts, but usually I make new ones instead of recycling previous ones.
I have a game that shares some similitudes which is set in the same game world, but it's a very hard puzzle game for people not savy with rpg maker games, so maybe it's not the best choice. https://waldorf.itch.io/exploit-keeper