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Waldorf

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A member registered Nov 13, 2017 · View creator page →

Creator of

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If it's the web version, it's not optimized unfortunately - but it's only a temporary error. While for desktop version it never happened, that's weird.

In both cases though, maybe trying again might work. Thanks for letting me know!

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And as extra feedback, I enjoyed this game a lot because it felt very accessible but still challenging for people without a big brain like me, compared to other games of the series.

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Yes, the next one it is. But some of the levels even after that are solvable in a similar way, which felt unusual.

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Also I have to add that most of the levels after this were easily solvable by destroying all of the X tiles (All of them except the one with the 3 gates placed vertically and the last one - and maybe another one I didn't remember). Maybe there's some sort of oversight that makes the last puzzles more easier than intended

This level is pure unadulterated evil genius. It looks so simple, yet the solution is very advanced.

Thanks! Yeah, I enjoy making puzzles that are not completely straightforward, hoping they are still entertaining.

Thanks! Actually this game is set in the same game world of "That's my Exploit Keeper!", which is a game heavily focused on those meta powers. Be wary though that it's a pretty hard puzzle game.

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Well-

I hate to admit it. You lost.

Ahahah, thanks! I didn't really want to add too many puzzle after a certain point to avoid becoming too repetitive or frustrating. The initial idea for the final puzzle was to activate all temples at once, but I settled for the most accessible (but still thought-inducing) option.

I had a lot of fun writing the banters. XD

Thanks! Congrats for winning! C:

I'm confused. In a positive way.

Thanks! Yeah, there's only one ending.

Thanks, I'm happy you enjoyed it! I had a lot of fun writing the dialogues. C:

You might find some direction on what to do from the story, or just by exploring around.

If you need help, there is a game guide here.

Weird, it's probably because it tries to zoom too much, but it shouldn't at that moment. I'll look into it, but it shouldn't happen more than once, I hope. Thanks!

There's no map with the solution, but one that shows all the trigger positions in the game resources drive.

Not necessary, but may help to understand the problem.

https://drive.google.com/drive/folders/1XFSb2UVy675E7MXu_OAAX110F0AXcRkF

Thanks! Can I ask where the game glitched exactly?

Ahaha, thanks! I really appreciate that!

If you liked the humor, I suggest you to check out the game I'm actually developing! 
https://store.steampowered.com/app/2320550/The_Respawn_Banter/

Thanks! C:

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Yes, you can. But you'll not miss a lot and it doesn't cause any sequence break.

Thanks for reporting, that never happened to me. What do you mean with "leaving the village for the second time"? I suppose after returning after being blocked by the watchtower. Did you leave from the main road or from the back/side?

Update: the bugs have been fixed!

Thanks for reporting. Unfortunately I didn't test the touch version other than the basic functioning: I'll see if I can work around those problems. I'm happy you enjoyed the game despite its problems!

Thanks! I love making games with unique concepts, but usually I make new ones instead of recycling previous ones.

I have a game that shares some similitudes which is set in the same game world, but it's a  very hard puzzle game for people not savy with rpg maker games, so maybe it's not the best choice. https://waldorf.itch.io/exploit-keeper

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Thanks, I'm happy you liked it!

The game actually started as a "brute-forceable puzzle", but luckily I noticed this big problem the second day of the Game Jam, and found this cool idea to fix it! C:

Luckily it can be easily solved by pressing the "retry" button. 

Unfortunately the web version sometimes doesn't load the first audio in time.

Damn, very unfortunate! Blame the internet connection.

Thanks! I'm glad you enjoyed it!

I'm personally a sucker for putting story, boss and characters even in puzzle games.
This time I restrained myself from adding a boss, at least. XD

Thanks a lot, I'm glad you enjoyed it! C:

You need to step in that region from above, it'll create a passage.

I'll update the doc, thanks!

I'm sorry, which dialogues are you referring to? No dialogue in the game is intended to repeat, and I didn't find bugs of the sort.

I'll look up on the bug you found, thanks.

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Thanks, I'm glad you enjoyed it! C:

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The game works, but unfortunately there is a bug I didn't fix in time where the game sometimes crashes on launch. 

With the downloadable version it happens less often.

I'll upload the fix to the bug in 2 days anyways.

Thanks! The trick is to not use RPG Maker to make RPGs C:

I loved this game, one of my favorites of this jam! I played for maybe too much even if there is no end goal of any sort.

I would certainly love to play a even more complete game like this! Congratulations!

Thanks a lot for the testing! I improved a lot of things thanks to you! 
I'm glad you like the idea, even if I'm not sure this is the right sort of game for a 96 hour jam. XD

Thanks again for playing it!

I loved your Kalena voiceover. XD

Thanks! C:

Thanks! In my opinion the game has the right length, I'm worried that making it longer could feel like filler. In the updated version I'm planning to ad two extra interactions though, but I don't plan in extending the story. C:

Very clever idea. that's a smart way of making a text only game in only 48 hours, and the style is simple yet very polished. I enjoyed all of it!