Very nice. Lots of fun little things. Could have had a slime indicator to show how high it was.
Walking the Line
Recent community posts
I used to play MK64 a lot, that I got tired of it. I appreciate your effort into somewhat recreating that experience. Although, there were some things about the game I didn't like are that present in this demo.
-- I never liked the 9-6-3-1 scoring system. It always seemed strangely arbitrary that the first three positions were evenly spaced, and the last one offsets everything.
-- It's hard for me to tell if I like drifting as a core racing mechanic. It seems few of the races in MK64, and likewise in this demo, have a fun utility with drifting. But I can't point this as a fault, more of as a desire to have a reason to use the core mechanic - because I believe it is core. Mario Kart Super Circuit (Gameboy) is an example of defeating the purpose of the mechanic, since the drift in that game is extremely lateral and upsets your control. It makes it too hard to turn with drifting and loses the fun of it instantly. I have never been able to see drifting as an essentially fun way to race. But that might be just me.
-- Some people are mentioning that it is difficult to steer in this demo. I agree. It might be the initial drift that is throwing me off, and then how drifting turns sharply afterward.
-- I also had a bad experience with an item box. I seemed to clip it, but it didn't collect. How big are those hitboxes?
Overall, not bad. Obviously heavily inspired by a single style, and who can blame that.