Thank you so much, Ignacio!
Walter Licínio
Creator of
Recent community posts
1. Can't give you a timeline right now, but I'm making my best to release this year.
2. I'm sorry I don't understand the question. You mean feedback from players? Me and my group have been playtesting the new version of the game and we're moving towards a system we're liking more and more.
3. Each Setting treats damage differently. For the "official" settings, we're trying different types of damage and wound cap. Right now, I'd suggest you to adapt it accordingly to your setting.
4/5. This is something being worked and reworked as we test new scenarios. Again, it really depends on the setting. Remember that the Tags must be specific, and when you roll you must choose one theme that is being rolled. So you cannot mix tags from multiple Themes in a single roll. You, as a GM, can also cap the maximum of tags per roll depending on the difficulty of the setting. I'd suggest to cap 4 tags as a maximum. Also, as a GM, make sure you're challenging your players with the costs of their actions. A result of 4 or 5 means something is achieved, but at a cost, so you can set the difficulty with this cost, bargaining with the player if they want to succeed at said cost.
Remember, Fractal is about modularity and setting the pace according to the players. They're the main characters, they're the ones telling their stories. So the game has a very narrativistic focus, it won't work its best if your players are thinking about 'combos' or how to maximize rolls. The idea here is that you can play any story, see incredible events unfold, and embrace failures and successes with all your heart.
Thank you for the questions!
1) The Fractal toolbox will contain separate modules for customizing the game, as well as several theme generators for six "official settings"
2) Extra tags can surely be earned for free when fiction allows, but I'd be mindful for it not to become "too easy" to earn. Differently from traditional games, Fractal puts a lot of the gamification in the hands of the players, so they're the ones who would choose when to turn something into an Extra tag. Also, no limits other than these.
3) Fractal will have six official settings, each of them using different modules during character creation. Here's some spoiler: Fractal (fractal.framer.website). Not ready yet, but shows the names of the settings!
Hi Arnvald! Life got on Fractal's way so it's taking me some more time to finish the book, but I'll make an effort to upload a character sheet as soon as possible. If you'd like to translate it to French, I would absolutely love it and endorse it, Fractal is Creative Commons so feel free to translate it and post wherever you feel like it. Send me the link so I can put the translation in the main page!
Thank you so much, Benji!
City of Mist is definitely one of the main inspirations for Fractal, together with FATE, Blades in the Dark and Neon City Overdrive.
I took what I liked the most in each of these, and added some twists to make the game the more player-sided as possible.
If you get to playtest Fractal with your friends, please tell me how it went!
Thank you so much for the kind words, Teuri! I'm so glad to hear that it's been useful for you!
I'm working on expanding it in a modular way (more tools for the Fractal toolbox), I hope you'll come to enjoy it!
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Muito obrigado pelas palavras gentis, Teuri! Feliz em saber que o Fractal está sendo útil!
Estou trabalhando em expandi-lo de forma modular (mais ferramentas nessa caixinha!), espero que você curta!
These are some of the visual references I've been gathering for the last couple years for the Purged universe, of which The Neon Path is the first book.
https://br.pinterest.com/walterlicinio/purged-the-neon-path/
Would love to know how you visualize this universe, and your amazing cyberpunk and cyberfantasy references!
Thank you ebane67! Hopefully I'll be able to finish it in time for LatamJAM
Hey Solo historias, what would the game need to be played solo?
I'm not a solo player myself, only ever played one solo game, but I'd love to know what would be needed to support this style of gameplay. Maybe I can arrange something for it in the future.
Just wanna say that I've released another bunch of artwork, this time A.I. generated.
https://walterlicinio.itch.io/gen-arts
Obrigado, Matheus! Os trabalhos são gerados majoritariamente por inputs e curadoria em um modelo de inteligência artificial chamado Disco Diffusion v4.1, considero-me apenas um 'operador estético' do modelo haha. Os verdadeiros gênios são os programadores que criaram e desenvolveram a A.I., e a arte humana como um todo - que serviu como base de dados para que a A.I. funcionasse.
Thinking a lot about what to make for this jam.
I'm extremely inclined to produce something CYBERPUNK based simultaneously on NUMA and Pacts & Blades, two games I absolutely love from Tiago and Lucas Rolim, both for their simplicity and depth.
I've been playing both NUMA and Pacts&Blades with my friends for quite some time, and these games have an extremely adaptable engine for narrative-driven OSR.
I'm a brazilian TTRPG writer and artist, you can check my games here: https://walterlicinio.itch.io
This opportunity is amazing. Gonna definitely write something for the jam!