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Wanax

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A member registered Dec 23, 2018 · View creator page →

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Thanks!🙂

Thank you🙂

My pleasure.

You're right, it's not important... but that 6.5 bothers me a little. 😀

Thanks to you as well!

Did you even read before writing? Anyway, a 6.5 seems unfair to me, at least a 7! :-)

Thanks! -:)

You are right, saving is related to the highest score. If saving occurs after Game Over, the game will be finished quickly. While saving in the high score table  the player must work a bit harder to complete the game. :-)

You remember well. To do the conversion from Amiga to C64 I contacted John Hardie and Diane Hardie to get their blessing for the C64 version. I still have the emails of the conversations with them!

As you can see we did it, thank you!

Thanks! :-)

Thanks!

Thank you!

I'd like to promote my game "Teppo And The Secret Ancient City". You'll find some gameplay videos on my game page.

Teppo And The Secret Ancient City


Hi, thanks for your quick reply! You save my life of little coder :-)

Any way I have the Python script for convert *.asm to binary.

Keep up the good work.

Hi, I have more 256 tile in my game in development (Tiny Quest II) is possible to  export the tile set in 16 bit format? Thanks

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Maybe it will be available by mid-July.

Thanks for the nice words! I'll do what I can to port it to Atari VCS :-)

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Hello! Please visit Teppo and The Secret Ancient City here :

https://wanax.itch.io/teppo-and-the-secret-ancient-city

Thanks!

Thanks! Waiting for the new update.

Can I use them for my projects? :-)

Great asset! I paid your asset..thanks!

Hi! I've purchased your tileset, I can use it for my project personal or commercial?