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WarehouseWorker

10
Posts
2
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A member registered Feb 09, 2020

Recent community posts

Hey, I love your models and I use the Mr. Z one in my game during development, however I need something a bit different. Do you take commission for custom models?

Progress has been slow lately, but I have started creating some cars to fill up the garage, two are done. These only serve as props, there won't be driving involved in the gameplay.

Hey :> quite some time ago I hit some roadblocks with my cactus game project, so I took a step back and planned out something much simpler and put aside the other game until learned more.

I dig the aesthetics of all those retro styled horror games very much and as it's easy and fast to create assets for such a game, I  landed on a horror game idea. I don't want to reveal exactly what the game is about just yet, as it's kinda funny and I want everything ready for that, but the goal will be to try and get away from something in an underground garage.

The garage where the game takes place is pretty much ready, I need to fill it up with more props but other than that it's done. I haven't started modelling and texturing cars yet, that will be a larger task, but once that's done the garage should feel less empty.  Aside from the player movement I have some of the mechanics done for the game as well.

As said before, I'm trying to get that grungy old console game visual, I just put some videos here for you to check it out if interested:



I have the map setup in Unity, I managed to build a material with shadergraph to procedurally mask the wavy sand texture, it's not really visible on the gifs but they are there. Also played around with some post processing, slowly starts to feel like a real game :>

Hey, thank you for your feedback, it helps a me lot and I'm happy that you like what I've made so far.

Also, thank you for your offer but for now I want to see how far I can take the game on my own. I only have external assets for stuff that are absolutely beyond my knowledge, like the car controller or the pooling system I use for spawning. The rest is made by me and for things that I have zero experience in I like to figure it out how to make, like how it was with rigging and animating a model.

I've been working on the gameplay area, there is still a lot of work to do but I have the layout finished:

I want to include features and landmarks any proper desert should have, like a secret military base, an abandoned junkyard, a crashed UFO site, just to name a few.

I'm happy that you like it, you really gave me a boost to keep working on this game! I also grew up playing the 3D era GTA games, so I may have got some inspiration from there :) I like your idea of cactuses shooting needles, I also have a completely round cactus in mind which will roll towards the car and explode on impact, so there will be definitely more variety of the enemies.

There's also a bug I couldn't fix yet, sometimes a cactus will stay in its attack state even when the car is too far away to be hit and it will just move towards the player hitting the air. I just call these raging cactuses, maybe I'll leave it this way even if I find the reason why it happens, just for the fun of it :>

Some updates to keep track of progress:

  • New car is inbound

  • Fixed some bugs with the turret system, everything works as intended now
  • Started the work on the spawning and enemy wave system, on a basic level it is working, good enough for testing

New cactus is setup and running, he is a chunkier boi:

I've been also working on a turret system, it is working nicely finally. It can detect targets within a certain area, will shoot at target when it is aimed at, can only rotate between predefined ranges and will return to an idle position when there are no targets in range:


(1 edit)

I started working on this game idea of mine some time ago, I don't have a title yet so let's just call it Some Cactus Game for now.

Main concept is that you will drive around in the desert while cactuses are chasing you and trying to destroy your car. You will be able to buy new cars and upgrade them with heavier duty bumpers, shields, guns and things like that.

I have some of the basic mechanics done, like cactuses beating you up:

You can run over them to show who's boss:

The car has a damage system, individual parts will break if they receive enough damage:

Currently I'm working on more cactus models, but for now that's all :>