very realistic feeling. gutwrenching stuff
wasnotwhynot
Creator of
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there's something relatable in all your games. maybe I just think in similar ways, but I believe you're good at capturing the "private" persona (u know like, vs. the public persona). when we perform that which isn't performative—it's this extremely stripped down, almost ironic performance. the dance when no one is watching.
of course, that's intensified here. as a fan of the caligula effect's forbidden musician route and d&g's anti-oedipus... this one hit really close to home.
this was delightful, very funny and creative. all the ways to move around, and the changes in interaction, felt so distinct and intentional. I liked how chill emotional reaffirmations were linked to the videogamey powers and transformations. the collage aesthetics pair nicely with like, taking stressful or relatable stuff ppl go through, and setting them next to each other in ways that make them strange, silly, and cute. great game, now I gotta lay down and be nice to myself...
love the game and the overall mystery, but I can't figure out how to finish it. I seem to get a "bad ending" no matter what I give the little girl and can't find any other leads. (not to spoil it for other players, but I gave her the other toy and the game behaved as if it was the toy gun still)
still enjoyed my time exploring and discovering stuff! an interesting game
lately I've been returning to the concept of oneness, like everything is simultaneously new and as old as the earth itself. I've been thinking stuff like that
I liked reading this, it's like you say, we all share life and emotion. Reminds me of one of my favorite lyrics
If they're all us / And we're all them / Then it's like trading between your own hands
oh, it's so much smoother and more playable now, nice to see you're still working on it! I like the direction this is going in, the ship sprites are great! though, I miss the bulkier UI, it gave the game a unique flavor (I'm weird though so maybe you don't wanna take that to heart haha)
I would appreciate the option to hold to focus, rather than it being a toggle. but that's a classic mechanic and plays great with the patterns on display here! good luck with future development!
somewhat strange comment to get out of the blue but this is absolutely one of my favorite games of all time good god. I don't know if you played those insane monkey ball levels with incomprehensible levels of moving parts and arcane fuckery but that's what you have done with the rotating squares series.
alternatively, these games are basically the "raiden" of avoider games: tight, executed to perfection, and aesthetically excellent
love the game. reminds me of seiklus and commander keen. enjoyd being a caterpillar. however... I cannot finish the "main level." stuck at 71/72. I can see the final leaf—it's at the upper far right in a tree cubby, but I can't jump high enough or string anywhere to get it. must have missed something, or I'm not doing it right. help or a hint would be appreciated