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WaterFace

9
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6
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A member registered Dec 10, 2015 · View creator page →

Creator of

Recent community posts

Pretty fun. I gave up after about 10 minutes because I had started getting exhausted from the clicking.

Audio on the web version tends to stutter when the frame rate drops. In my experience, the executable version doesn't do that (and performs better in general) so give that a try if the audio bothers you.

I left in a little debug feature: press backslash to see some invisible entities and a representation of what's going on with pathfinding


Thank you for playing!

I've added a night counter to the end screen.


The xp bug was a bit more subtle than that. I was already cleaning up the xp on state transitions, so restarting always removed all existing orbs. However, if you killed some things and died in the same frame, the event telling it to spawn a batch of orbs stuck around until the next time you're in the game. To fix this, I added a 2 second "death sequence" after dying which should make this bug much harder to run into.

To mitigate the big guys getting stuck, I've made it so the small guys can walk through the big guys. This way, when they get stuck, they can act like walls blocking off parts of the map while still letting the small guys in.

I didn't make the music, I found some public domain music with the right vibe:

You can hold down the left mouse button to fire as often as you can.

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Yes, I spent the last few hours before submitting trying to fix a bunch of issues with the wasm build, and I ended up having to disable bloom and the background shader because webgl is so limited. All the effects are intact in the downloadable version. 

Thanks for playing!

If you enjoyed the game, please try the downloadable version (windows only for now).

Unfortunately bevy in the browser uses webgl for the time being, which is very limited and in particular makes some of the graphical techniques I used impossible. The downloadable version has all these effects intact, and (in my opinion) looks far better.

Thank you for trying my game!

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Some numbers in costs aren't displayed in scientific notation correctly.

See:
The mantissa (the part before the 'e') has to be greater than or equal to 1 and strictly less than 10.

Here's the save if it helps https://pastebin.com/wDeBp15g