Pretty fun. I gave up after about 10 minutes because I had started getting exhausted from the clicking.
WaterFace
Creator of
Recent community posts
Thank you for playing!
I've added a night counter to the end screen.
The xp bug was a bit more subtle than that. I was already cleaning up the xp on state transitions, so restarting always removed all existing orbs. However, if you killed some things and died in the same frame, the event telling it to spawn a batch of orbs stuck around until the next time you're in the game. To fix this, I added a 2 second "death sequence" after dying which should make this bug much harder to run into.
To mitigate the big guys getting stuck, I've made it so the small guys can walk through the big guys. This way, when they get stuck, they can act like walls blocking off parts of the map while still letting the small guys in.
If you enjoyed the game, please try the downloadable version (windows only for now).
Unfortunately bevy in the browser uses webgl for the time being, which is very limited and in particular makes some of the graphical techniques I used impossible. The downloadable version has all these effects intact, and (in my opinion) looks far better.
Thank you for trying my game!
Some numbers in costs aren't displayed in scientific notation correctly.
See:
The mantissa (the part before the 'e') has to be greater than or equal to 1 and strictly less than 10.
Here's the save if it helps https://pastebin.com/wDeBp15g