The visual style and no-words approach to storytelling are both striking and effective; I particularly appreciate how the increasing disorder in the protagonist's world is represented not only through the visual representation of her material conditions but also through the "breaking" of the to-do list and selectable object mechanics. A smart, remarkable submission!
Ways of Reading
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This game is simply adorable -- the PC, slimes, and even the environmental elements like the ships and trees are all very cute and I'm a fan of the bright, high-saturation aesthetic used throughout the environments. Controls are clean and the premise is strong -- I would happily play more of this game!
This is a very well-developed game jam submission -- the AV presentation and overall scale, scope, and focus of the game are all work together well and add up to more than the sum of their parts. Even though the logic puzzles that comprise the main gameplay are not my favorite, I felt involved enough in the presentation and environment/atmosphere to stick with it!
This is a fun, cute puzzle game that is a great fit for the "Set Up" theme and introduces some additional features, depth, and complexity as the levels go on. None of the levels I played took too long or were overly frustrating, and the concept definitely has space to grow into something pretty elaborate!