paid includes access to the shop from the menu, which you need to upgrade your weapon and dragon, and change any unlocks; Significantly easier to beat tohru with access to upgrades, worth noting
WaywardTroper
Recent community posts
a story to go along with sounds fun! Maybe a friend who sarcastically told you to work hard to grow your boobs since you are mildly jealous of her/their "big" DD cup breasts, who gets flabbergasted as she/they check in on you or encounter them and you somehow not only catch up, but get much, much bigger then them
(edit: also fun to mention little inconveniences/noticing changes, like "You accidentally knocked over your third coffee cup with your chest today. Either you should stop getting bigger or invest in one of those tumbler mugs that are all the rage.... better look into that mug then" or "Another shirt popped all its buttons as you were talking today. F for that top, it was super cute, but the ta-tas needed the room to breath!")
I was thinking, and I think this would be a good progression until you get to late game hyper sizes:
-36-80 inches; expanded progression from an AA cup to a ZZ or ZZZ cup, two inches for each major cup size increase (A to B, B to C, etc) and for every inch you could either hit a sister size (D cup to DD, H to HH, etc) or get an update with your increase. The current 26 descriptions are all good with only one or two exceptions, so adding a line or two to the end could work for the one inch updates, ie "DD cup? E cup? Not sure what size, but you definitely need it [... well, maybe more like an EE cup really}
-80 to 100: that can be kept as is if you want to limit the number of additional descriptions you're adding, but you could give one extra at 90 inches to imply a difference in size between beachball size and yoga ball, like, at 90 inches "Well, you went to the beach and the funniest thing happened, you held up a beachball to compare to your breasts and it turns out each boob is now way bigger these days! That might explain all the glances you're getting from your recent growth..."
-100 to 500: the spacing here is descriptive but kind of sparse, an update at every 20 to 25 inches would be nice, even if its just mentioning things like "Well, you almost got stuck in the doorway today, so #goals met!" or "Your friend is incredulous that they look even bigger when you bounced up to them today. Maybe its your boob greed speaking, but that sounds like a challenge to you!"
-500 to 1000: depending on how fast you intend for these intervals to go, every 50 to 100 inches works, keeping your hyper theming (bigger then a garage, a car, a single story house, etc)
All and all that should give a good progression to the early game into early hyper sizes and from there you're probably growing fast enough it can be spaced out every 100 inches or more
Solid, but enjoyable; After unlocking natural growth, it can snowball extremely fast - I might up the cost for each genome upgrade to 10$ unless your goal is for a relatively quick playthrough. I'm not sure if its outside of the scope of this game, but more things to spend will or money on would be nice. I could see at 100 will point intervals a double or triple click option, and maybe for scaling cost you could buy bigger bras (would give you the option to mention how tight/small the bra is getting, maybe fans pay more to see you in a bra and outgrowing it). Other genome options maybe? Sensitivity is vague but could add to the description, maybe lactation at increasing rate as a second way to make money
Sorry, this is a really good start! Fun and has a good niche in the BE game market 5/5 looking forward to seeing how this "grows"
Edit: Early game could be stretched if it was at intervals of 2 inches per cup size (possibly even sneaking in sister sizes like DD cup, DDD cup, FF cup, HH cup, ZZ cup, ZZZ cup, etc) to let the build up to bigger then Z cups feel earned, gives more time to read descriptions as well if you've built up momentum
I agree with a lot of what Remi is saying here, and if I could add my Two cents:
-The ingredients mostly just slow the drink making process and mostly muddy up the preview UI with quite a few of them being hard to tell apart from a glance; the example I use is Espresso, cocoa topping, coffee, and chocolate are all just different shades of brown that require a second glance to tell apart. The only ingredient that seemed worth adding, besides the boba/whip cream/ice Remi mentioned, was the tea, since it was
1. an easy to read color and
2. made any "toppings" easy to tell apart
-I think the threshold for horny ordering could be expanded on. Customers seemed to only want to order the extra ingredient when our moorista was roughly 85% full plus, which meant the only times I saw the special order were during events that capped her off or when I was ignoring capacity management. If it was closer to 70-75%, or if you really want to emphasize it, 50%, then it would feel like a bigger mechanic and not just a fun add on
- I know art takes time and money away from bug fixing or mechanical updates, so I would say little touches like changing hairstyle/color to go along with the outfit and milk color options would go a long way to giving us visual variety, and if you want to leapfrog off that, you could have a randomized pool of potential cow girls using color combinations that have a mechanical quirk to make each run feel different, like a cow girl that gets a milk spike whenever you feed her happiness chocolate, or one who consistently attracts more happiness events because she is a more bubbly, friendly person
This is a strong, fun concept that really doesn't need many more features to reach peak status, just some tweaks here and there to improve the play experience if this was the goal, but I would be equally happy to see more development and ideas come forth from this project in the future as well