How does the Bleeding style interact with multiple health bars? By the strictest interpretation, a solo boss who's reduced to 0 hit points while in Bleeding style would lose immediately, with no regard for remaining health bar, but the other interpretation I can think of, that the ability doesn't activate until you're on your last health bar, means it doesn't benefit a solo boss at all and is proportionally weaker the more health bars the character has.
Weasel-v
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A member registered Jul 01, 2024
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Very cool system, I'm eager to get to experience it in action when I get the chance - one question, though: if an ability or action says "heal x", it means healing the actual value of x, not multiplied by heal value, right? For example, the Angel focused and fused abilities, or Dance form's Try and Keep Up.