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wegilddev

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A member registered Jul 16, 2024 · View creator page →

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Hi there friend,

Thank you for giving your feedback, do let me address it

The jumping feels weird:  This I believe is dependent on what platformers you played in the past. I'm sure it will feel moe snappy when I take another gander at redrawing the jumping animations but the overall effect I have now is what I intended. 

The combat: Blocking is more like a blocking stance, once you engage it you get the first couple of frames of an ability to make a perfect parry/counter attack. If you keep it engaged it helps you protect yourself from frontal and behind attacks. Your Idea of practicing blocking would actually be quite good, a training doll in the base could work for that I think.

Button Tooltips: You are indeed correct, while the instantiated tooltips (like those that are shown when you are using a set input method, say you turn on the controller and enter dialogue) work quite well, the stationary tooltips only instantiate at the beginning on the level and I have, unfortunately, not set them to detect input method changes. I will take care of those, moreover from the current Supporter build I have implemented mouse input method for inventory and dialogues so it should be overall easier for mouse/kb users in the next public patch.

Button consistency:  As per what I wrote above, the inventory and dialogue menus get the mouse input as a method. Multiple interact buttons (normal and alternate one) are mainly for the purpose of in-game choices (whether to get defeated after a h scene or stand up) must currently be this way. If you have the time then sure, do share the examples of button inputs that you found frustrating, will do my best to resolve those ^^

Thanks for taking the time to leave your feedback,

~WegildDev

There is no uncensorship, Subscribestar/Patreon supporters get the newest build (currently 0.2.1). The rest is one update behind.

Hey there, thank you for your comment!

It's actually a first time someone mentioned gravity, I will try to compare with other such titles and tweak it a little bit if there indeed is a need to do so ^^

Take care!

I am pondering it but it is a far away future still, at the moment I am delighted with sharing the game to the public and getting the audience to help in the development by giving feedback ^^

And when it comes to loosing your equipment on death, it will be addressed differently in the future, I'm thinking of a dark-souls'y method of giving the player an opportunity to return to the place of death and grab everything. The book can be found again in one of the chests in the forest (the one next to a teleporting pylon in the spawnie cave in that level) + it is a random drop from other chests

Hey there!
I have not had many complaints concerning that, however, I plan to add a separate (autosave) save slot and manual save slots in the future. I understand and recognize it as a... well my fault for coding it that way but it was a design choice to simplify this core element (saving system), so it is more robust.

Hey friend,

To get them you need to take the quest, go to the Glitterwald forest and go right. You are most likely using a shortcut straight away but the quest unfortunately requires you to go through dialogue which is activateable by going to specific coordinates. Should you still have problems with it, let me know through Discord ^^

Once you are finished with the quests from the shopkeeper Fizwiz should have a new quest, concerning finding a book for her. After you are done with that the NPC's will come soon after, as well as your ability to use the lewdness stat ^^

Hello there!

Thanks for reporting it. I've overhauled the quest step in the 0.1.8 update so it should no longer occur. Nevertheless I invite you to join the Discord and send me your save game so I can double check it ^^

Hello, those are in the Early access version for paying subscribers. These quests are available after you rescue the merchant. After the initial quests for warmroots and rider silk are done, repeatable quests are activated in their stead. Those will be useful for farming money, which will be very crucial in the future :)

Hey there, 0.1.6 is available in a form of an early access release. I am currently kinda finishing up 0.1.7. It will be posted publicly when 0.1.7 enters the Early access phase. You can access it by becoming a subscriber/patron on either Subscribestar or Patreon.

I can confirm it includes some cool new features indeed, mostly on the backend side of things but also we got some new cool parrying mechanics along with some other goodies ^^

Thank you kindly, I will keep that in mind ^^

Hi there!

Thank you for playing the game!

That is the end of the current content I'm afraid, there should have been a dialogue indicator but it might have misfired in your case (I will make sure to make a proper quest entry or something indicating that you are caught up with the story ^^).

 

Hey there, thank you for your comment! While I would love to do that sooner than later the game still has a controls system which is not yet set in stone. When the systems and controls are more or less stable (around version 0.3.0) I will start developing the apk version of the game ^^

No problem at all, I cordially invite you to the Discord server (link in the main menu of the game) to be always up to date when it comes to game news ^^

Apk version will be released when all the controls are set in stone and when the development process will be a little more advanced. At the moment I am still fiddling with the movement still, redoing block, attack mechanics will be next I think. After those are done, I will announce key rebinding function + apk release.

Hey there ^^

New update will most likely drop next week, I will release version 0.1.5 to meet the goals from my roadmap. It will be considerably bigger that the previous 0.1.3 patch.

Skills such as dash, heavy attack and double jump will be unlockable by doing quests/objectives, similarly to how the crafting system was introduced.

When it comes to multiple pregnancy, this will come with one of the future patches. I have the groundwork done for that but need a clever way to do a couple calculations in the backend ^^

Yours,

~WegildDev

Go left and enter the Spawnie Cave, merchant will be in one of the rooms. Also, make sure to join the discord in the future, got a nice little community that helps themselves out ^^

Hey there, thank you for playing ^^ There will be a ranged option in the future along with a seduction mechanic. Not planning on more melee weapons, at least for now.

Hi there, 

Thank you for trying the game out in this early stage of development ^^ 

Character movement is being a little bit toned each patch, so it will soon be acceptable to most I think ;)

Controls are still WIP, as I am adding new systems and interactions each patch. Once that is all stable and settled, I will implement an option to remap the keys + easy access to the currently chosen scheme.

Hi there!
Glad that you liked the premise of the game. We are in a veeery early point in the development and I've got a lot of ideas I want to implement. However, my main focus will always be pregnancy content. Check my subscribestar/patreon or discord for some more updates. You will also find a roadmap there.