Yep! That's the idea. It might seem a little stacked in player favor, but usually monster abilities will make up for it.
Wesley K. Dance
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Serve the forces of evil as the bumbling goons of an evil overlord!
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HUNTERS & HORRORS (Rewrite v1.5) comments · Replied to Ser1ph in HUNTERS & HORRORS (Rewrite v1.5) comments
Oops! You got me on the last part, I really need proofreaders. As for AP, all NPCs have 3 AP, generally speaking. I should have made that explicit. If you want to add more, you can just consider the level of experience you want the hunter to have (as only Hunters would be able to be so strong) and say this:
3 AP - Human Ability
4 AP - Peak Human Ability
5 AP - Superhuman Ability
HOWEVER, I would suggest keeping them at 3 AP unless its necessary to put them on equal footing with player hunters. Best to not let NPCs steal the players' thunder.