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We Have Always Lived In The Forest

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A member registered Mar 06, 2021 · View creator page →

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Get the salt and candles. A knife. A friend.

They need to be contained. And they need to be fed.


You know what to do.





https://kazielle.itch.io/darkweb-streamer
>:)
(1 edit)

Hey there! We just published our itch.io page for darkwebSTREAMER. I was wondering if people might check it out and give some feedback, as well as possibly some tips for how I could go about making a container that stays contained within the 'TV screen'? I have custom CSS enabled but am about to embark on my learning journey for itch.io CSS integration.

I tried to be tricky with the page so I'm not 100% it'll load right on different desktop PCs. It's not the same design on mobile but it couldn't be avoided.

Anyway, would lovve to hear people's thoughts and browser experiences! :)

image for attention <3
https://cdn.discordapp.com/attachments/491610053749768195/944600311144775680/blinking-square-glitch_05.gif

This was a lovingly rendered short experience that hit big on atmosphere and dread.

The animations were simply phenomenal - the way the character shifted posture when she was frightened, and the convincing crawling backwards, among other animations, were of phenomenal quality and creativity. All of the art was just gorgeously done.

Sound was impeccable as well, with some very cool tracks. The pacing was great, and the whole game felt very fluid and intentional. Props to the entire team :)

Creepy is what we aim for ;) Thanks for taking the time to play and comment :D

Hey, I appreciate you saying so! Thank you :)

This game grips you from the moment you drop into it. It's immediately visually gorgeous - I loved the palette in particular, that mix of darkness with vibrant saturated reflections did so much. I love a horror game that isn't afraid of colour.

Fascinating concept with the pulling different body parts into an 'experiment', and you went above and beyond by making gameplay a little different with each acquisition.

The world felt alive and intense, and the context of the environment suggested a rich narrative without needing to communicate it in words. The sound contributed so much, particularly the voicing of the being patrolling the rooms.

Unfortunately I got stuck/caught too many times and never made it to the end, but when I get the energy back I'd like to see what's revealed!

Really intriguing, well put together game that felt alive and sensory rich. Incredible work, guys.

Thank you! Your comments are so appreciated. Glad you dug the atmosphere - it was a lot of fun to pull everything together.

We'll definitely fix up that lack of clarity on gameplay paths now that we have breathing room. Thanks for the tip :)