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Skye's Whimsical Whatnottery

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A member registered Dec 16, 2015 · View creator page →

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Gorgeous pixel-art, charming characters, the only reflex-based game I've ever enjoyed playing, outside of, like... WarioWare/Wario Land 3 minigames. (Which I would consider high praise!) I think it's the nesting of multiple axes of reflex being tested all at once, and the package it was placed in. Just the act of waiting while the 16-bit wind howls made me have to hold my breath. A similar second-guessing, creeping of doubt after every stand-still after the shot-- I swear, in-spite of there being no discernible difference, I sometimes felt like I could see something change right before the character would fall in defeat.

I appreciate that, while arcade-difficult (I'd compare it to the original Crash Bandicoot), it was also difficulty within reason. Also, way to squeeze every last drop of enjoyment out of every asset (sound, visual, animation, etc.)-- that, I think, is one of the keys to being a really good gamedev. Not just making LOTS of assets, but using them in exciting new combinations. Creating those throughlines, I think, always feels more meaningful and leads to a feeling of reward and cohesion for the player.


For anyone wondering, it's five baddies to take down, and it took me roughly an-hour-and-a-half straight to complete. You can do it, kid! Reclaim your legacy!

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I felt like the down-brick hotspot was a new bug, and I confirmed that by playing the old web version of the game-- on that, you can be dead-center on the brick and it'll highlight.

... Heheh, while I was IN that OLD WEB version, I noticed that if you walk off-screen without collecting the Rocoulm, then return, the Jibblies painting has already proverbially "poofed to powder"... (Of course, this doesn't happen in the newest version, that's been fix'd.)

But I tested the others on the old web version, and the Inside Bubs' hotspot size is the same, the talking animations post-ladder-descend glitch is present... and I remember that the "meh" speaking without subtitle WAS going on in previous talkie versions. And I'm not sure about the facing-direction w/ Goblin issue, but in the web version, you actually can't trigger Goblin from the X by using an item on it, from what I can see! Likewise, in the web version, you can't use an item on Goblin to trigger his dance. In this new version, any item triggers the X, and any item triggers the Goblin. Which I think is fun! So I'm fairly certain this facing-direction glitch hasn't showed up til' now. Thank you so-so much for caring.

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Just a few non-crucial glitches left that I found in my full playthrough (Thank you SO much for all of your hard work-- Videlectrix makes some of my favourite games ever), in-case you might want to know:

If your cursor is centered on the "down" brick on the KOT's castle, you can't click it. All the other bricks don't have this hotspot problem.

If your cursor is centered on or at the top of "Inside Bubs'", you get no hotspot. Don't know if that one's intentional or not. Just figure it'd make sense to have it be the whole inside of the door, or at least function if the cursor's dead-center.

When I decided to use an object on the secret X, I ended up looking away from the Goblin as I talked with it. Dunno if that was just a freak accident or not.

If you descend the ladder from the Spooky, Leafy Tree, and try to use an item on the tree without moving at all from the place you were spawned, Homestar's talking animations don't play. This didn't happen in any other area where I descended or ascended a ladder.

And finally, if I click on the Exhaust Pipe after pouring the Strong Mad Oyster Smoothie Breath Caked Armpit Latte doone it, the "Meh!" sound effect plays again, but no subtitle goes along with it.

Rock-rock on, and hope I'm not just boring you. Just love this game! (Last aside: during this playthrough, I noticed that Homestar repeating, "Busted his head, man..." had a similar schoolyard banter quality that Hector & Kovitch dialogue has. It's a leathew glove, man.)

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Woah, sorry-- quick game-breaking glitch. I just tried to get the King of Town to stop bouncing by using "Bounciness Scabs, Dont". (EDIT: I tried all three. It crashes regardless of which "bounce" prompt is chosen.) It force-quit the game and opened up Steam and left this message...

I'm on macOS, in-case this is only an issue for macOS. Any chance y'all left behind some Steam dealio?

EDIT: Yeah, I just did this thrice-- it force-quit and opened Steam every time right after The King of Town says, "I better stop!"... which is marvelous timing.

The whole Trott-cover train that's been a-rolling recently has been just wonderful. :  ) Just wanted to tell you it's been SO wonderful to be finally able to hear the new lines. And wow, not only was there new Homestar singing, there was new Strong Sad singing in it! Genuinely beautiful and haunting (and gotta love the Twin Peaks ref'), as Strong Sad singing always is, all the way back to Ghost of John.

We could not be more blessed in the Comments section. -- Just as a second try at getting some Vi-Dev-lectrix attention, any chance of getting the full Dinosaur Pie update on my itch.io purchase of Halloween Hide n' Seek, please?

This is actually related to Halloween Hide n' Seek instead of Dangeresque, but I don't think H*R:HH&S has the ability to leave comments. I just saw the latest Trott video with all the Dinosaur Pie songs, and was really confused that I hadn't encountered any Dinosaur Pie songs beyond the one in-front of Marzipan's house. Is this a Steam-only thing currently? I'm a macOS user and bought it here on itch.io, and I don't seem to have the ability to hear any of the other Dinosaur Pie songs, even if I take a fresh download. All the best!

Just to stand in solidarity with my fellow macOS buddies -- I normally use a computer running macOS 12, and both Dangeresque & Hide n' Seek run perfectly on that computer. However, when I saw this, I just wanted to do some checkin', so I used a computer running 10.10.5, and it told me I needed a computer that was AT LEAST running 10.13. So that's a for-sure-- macOS 10.8 would be too old, so that specification info can be changed on Steam. However, when I tried running both Dangeresque & Hide n' Seek on a computer running 10.13.6, I experienced this same force-quitting issue.

Opening it up in the Terminal seems to confirm your suspicions that there's some GPU issues: https://www.skyetheguy.com/dangerfxsque.txt

-- On the other hand, on all three macOS devices tested, the WEB version of Halloween Hide n' Seek works perfectly. So, there's that. Not like it would be feasible to have people load this game online, but maybe that's indicative of it not being a lost cause.

Hi-hi! Man, is the font on here beautiful. Quick question: Is the 1.01 update available here on itch.io right now, or just on Steam? ^_^ Rock-rock on to y'all-- just like the Flash games that preceded it, all of your work with GB Studio & Unity has been tremendously inspirational.

Don't know if something's wrong with my computer, but it's not showing up for me at all on the Birdsong page! Absolutely adore this game, one of my favourite platforming experiences.

Are you on a Mac or a PC? Have you hit Space Bar instead of Return?

Congrats on getting it to load, hahaha-- I don't think I EVER would've gotten it working if not for looking through these comments, so I just wanted to share. :  )

Auren mentions that you can softlock sometimes if hit Enter to start the game instead of Space. Maybe delete any save info it might've created in your User Data, then right at the beginning, hit Spacebar instead of Enter. There might also be more help here, if you have the "fatal error" message: https://steamcommunity.com/app/295750/discussions/0/2998800559166959718/

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Auren mentions that you can softlock sometimes if hit Enter to start the game instead of Space. Maybe delete any save info it might've created in your User Data, then right at the beginning, hit Spacebar instead of Enter. There might also be more help here, if you have the "fatal error" message: https://steamcommunity.com/app/295750/discussions/0/2998800559166959718/

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Auren mentions that you can softlock sometimes if hit Enter to start the game instead of Space. Maybe delete any save info it might've created in your User Data, then right at the beginning, hit Spacebar instead of Enter. There might also be more help here, if you have the "fatal error" message: https://steamcommunity.com/app/295750/discussions/0/2998800559166959718/

Auren mentions that you can softlock sometimes if hit Enter to start the game instead of Space. Maybe delete any save info it might've created in your Application Support, then right at the beginning, hit Spacebar instead of Enter.

Auren mentions that you can softlock sometimes if hit Enter to start the game instead of Space. Maybe delete any save info it might've created in your Application Support, then right at the beginning, hit Spacebar instead of Enter.

There's some solution over here: https://steamcommunity.com/app/295750/discussions/0/2998800559166959718/

There's some solution over here: https://steamcommunity.com/app/295750/discussions/0/2998800559166959718/

Auren mentions that if you hit Enter when you first boot the game instead of Space, you can get into a softlock.

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If it's a black screen with white dots on the side, then all you gotta do to start the game is press Space! Auren mentions there's a glitch where, if you begin the game with Enter instead of Space, it just stays there.

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I'm actually starting to wonder if part of what fixed it for ME was some kind of sorcery that occurred when I opened Detective Grimoire on a system that RAN 32-bit before bringing it over-- creating two different boot-types. When I clean-install Detective Grimoire, I don't get the "Detective Grimoire" and "Detective Grimoire_32" thing. So strange! Just don't want to be reporting something that doesn't work, should the occasional macOS user come through. At any rate, two other good solutions for fixing all 32-bit Adobe AIR games:

1) Steal the shell of a 64-bit Adobe AIR game (like The Last Door Season 1 or Season 2... or, like, The Floor is Jelly, which was included in the Itch.io Bundle for Racial Justice and Equality), then right-click > Show Package Contents and go to Contents > Resources, and delete all the files in that Resources folder. THEN go to the Resources folder in the 32-bit game you want to play, then transfer all those files into the folder of the 64-bit game. This seems to work super-well with all DRM-free games-- I've even gotten this to work with PC Adobe AIR games!

2) Build a 64-bit Adobe AIR shell yourself using Adobe Animate/Flash and the free Adobe AIR SDK. Build, like, an empty Flash file, build it as an Adobe AIR app, then replace the Resources again. Good times!

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I'm on MacOS, and I had to hit Space Bar to get anything to happen in the game, once I reach the blue screen. I, too, cannot hit "Save & Quit", though. I'm a bit perplexed about that.

EDIT: AH! You can't even hit "Exit" or "Save & Quit" until you've gotten past this first white dots stage. Then you can select "Save & Quit" successfully with Space.

EDIT 2: Auren mentions that this is actually a glitch that happens when you select Begin with Enter instead of Space.

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Hey, just wanted to reply with a solution I found! All you gotta do is install this last version of Adobe AIR: https://archive.org/details/adobe-air-32.0 And then I right-clicked into Detective Grimoire, went Show Package Contents > MacOS > and opened "Detective Grimoire" instead of "Detective Grimoire_32". That's all I had to do-- lemme know if it doesn't work for you. ^_^ (EDIT: Just added a follow-up answer below for if it doesn't work.)

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My brother & I got all five secret chips together, and we ADORED it. One of the finest mechanics I've ever heard of. Just letting you know, the Mac version is broken! :  ( If you die, you can never come back. (Same with being warped back to the portals. It shows the graphic of being beamed back, but then you never show up.) All the very best-- I spent a whole week trying to find this game after seeing a Twitter post about it and losing it, and it was WORTH it.


Also, as a slight note, we thought our keyboard controls were broken when we got to the head-toss sign that says "^ + X", because it doesn't allow you to do anything yet when we haven't gotten the ability. I feel like you shouldn't put any sign there (or at least until you've received the ability)-- it gives people the thought that the controls might be broken.

You throw the seeds at them! And then you have to scare away the crows by making the scarecrow gaudier-- then you can plant crops in the field.

I'd actually written in during the Black Friday Steam sale and asked for a sale here, hahaha-- SO grateful someone finally did a completely inclusive sale. PURCHASE'D.

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Thank you so much for your quick response-- and gotchya about the gamepad thing! We were, in-fact, using Wiimote Classic Controllers mapped to keyboards, but I think there should be an easy way to have the game recognized. Also, hey, your avatar looks like a drawing of me, cool.

This is definitely one of the greatest games I've found on itch.io, bar none. Brilliant and hilarious physics, a bonkers mechanic, and clever writing. I don't know if it's just my computer (I have a Mac OS X El Capitan), but the 2-player mode has this problem where it only follows the second player, in both splitscreens. Is there any way to fix this issue?