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whiteLabs

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A member registered Aug 30, 2021 · View creator page →

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I love all the extra care that went into this, from the title page that includes relevant hyperlinks and has a flavourful start button to the different colour stylings for speakers. It's always little touches like these that turn something good into something great.

I think what strikes me about this one the most is that it reads like you've very much enjoyed writing it.

I really enjoyed the inclusion of sound, it really adds to the immersion. I also think the gameplay is an enjoyable conceit, with every loop adding more information, and sometimes more options. It's fun to solve the puzzle.

One thing I found weird was the (mild spoilers) "help man" > "punch woman" > "dash past" sequence. Once I've knocked her out and gotten past her, my only option is to go back and headbutt her and fail. I just didn't understand why I'd go back and do that, but maybe there's more behind it? I've never seen the "good ending", so.

There's a few typos here and there that took me out a bit. It's not a big deal! Especially in a gamejam. But generally, or if you want to update this at some point, running the text through spellcheck could help. Although I know that's hard in Inkscript. But as an example, "You see the ally across the street", ally has a different meaning than alley, so I was confused for a sec.

Slightly reminded me of the novel "They Both Die at the End" story-wise and "Neo Cab" mechanically.

Well done, I really liked the tone and interactivity - though I think I would've liked to see the names of the callers attached to the choices so I can see whose story I'm continuing or picking up.

Thanks so much, glad you enjoyed it. :)

Thank you! I wasn't super happy with it and almost didn't submit, so if even one person found something interesting about, it was worth it. Thanks for playing & taking the time to comment.