I thought about it and it could help to extablish a "budget" for how much text and/or images each event and outcome is limited to. Which could help pace yourself and boost efficiency by discouraging yourself from getting carried away.
Naturally since this is meant to be a soft limit to pace yourself you can always disregard it for events you want to be exceptionally long or give certain scenes a bigger or smaller "budget" depending on how long you want the events to be.
After all creativity is often rooted in needing to work around limits so maybe self imposed limits can be the key to your time.
You can also have a dynamic notebook of sorts in your menu that keeps track of certain terminology or fill the player in on key events to help trim fluff while keeping it around for players to read up on when they want to know.
Also this is unrelated but an issue I kept forgeting to mentiom is that in browser on mobile sometimes with longer scenes the diologue box can scale incorrectly and leave you unable to hit the continue/option button.