Well strike me as interested, for obvious reasons. Will come back and review once I've had a chance to play through!
WIDDRSHINS
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I haven't bought this yet - but thank you for the content warnings. After working in corpo-owned cannabis, business management gives me vietnam flashbacks. But the trees are weed plants.
maybe this actually would be the game for me. I don't have any ill memories towards tennis.
yet
On a serious note, this seems really interesting and reminds me of chess boxing, kinda.
I usually play doom and gloom, blood and gluts, grimdark, or "style over substance" edgy RPGs. I literally played a round of TRENCH before picking this up. But lemme just say...wow.
I'll edit this later, with more details, but so far:
I'm playing Tāko the Capybara - he has always been a bookseller, but grew weary in a failing shop. He bought a bookshop boat from an ad in the paper...only to find he had a crude carving in the shop counter - no wonder it was such a good price!
BLOOM 1 (day 1): Weather: Thunderstorms all day. Customer outlook: A snail's pace.
To do list: Inventory to start the year.
My very first customer was a very pungent skunk named Ross. He had 12 children - each of whom bought their father a different cologne for his birthday. He refused to choose a favorite and instead wore them all. He was looking for a recipe book on soups, due to the bad weather. He was telling me his oldest son was working on some sort of flying machine up in the mountains north of TD - sounds crazy to me, but what do I know? Kid sounds smart. Sadly, Ross' cologne left me sneezing so hard I had quite the headache and decided to skip the festivities for Rinse. A hare looking for a romance book stopped in, but we didn't quite meet his needs. Total customers for the day: 20. Total books sold: 40. Total coins earned: 55.
Weather is looking like hail. I sure hope the rest of Bloom isn't like this!
I love this game so much.
5/5
9.1/10
I'm so freaking addicted to this game.
I went looking for solo TTRPGs to play while laid up during a medical recovery in a few weeks. I might see all this game has before that time ever comes! This game is SO DAMN GOOD.
Like a prior commenter stated: The playsheet is a must for gameplay.
COMPLIMENTS:
This is a game that is very easily played on the go, as I play it on Procreate (I created each possible battle ground as a layer to switch between to lower setup time) while using my phone to roll dice or draw cards.
The maps felt diverse and impactful.
Build options are varied with a multitude of viable builds. I'd say any build is viable
Each enemy type had me cursing under my breath until I figured out the flow of combat with them - this was very satisfying.
I will say this: the game is hard. Pulling the Graviton Rig on round 1 was a nightmare that taught me a lot about how to use the environment to my advantage and made the rest of the game click.
CRITICISMS:
I found it a bit odd that the terms glossary was split over the front and back of the book, but once I adjusted to this I found gameplay to be very very fun, with some very harrowing, soulslike moments.
What I'd like to see: I'd love to see the suit of the cards pulled influencing the game more. I'm unsure if RUNE did so or not, as your game is my introduction to RUNElikes, but it would allow even more variety in each run. This could even allow greater loot variety.
What I'd like to see less of: nothing. You have all the right ingredients.
Major criticism: Having the gear right up front on the playsheet is very useful BUT it means that there is nearly no surprise or "wow" factor when getting equipment. This absolutely captures the feeling of mastering a soulslike but it doesn't capture any of the magic of earning the new gear. Each conflict is functionally a contest with the new piece of gear sitting on the table as a match ante. While this isn't a bad thing by ANY means it does greatly shape how the game feels, and is more of a note for potential players.
BUY THIS GAME IF: You enjoy soulslike games, Into The Breach, Armored Core, Front Mission, roguelikes, working towards a build, or addictive tactical combat.
DONT BUY THIS GAME IF: You hate losing, dislike build chasing, dislike combat where 1 dice roll can cost you dearly, or are seeking a game with a lot of secrets/unlockables.
It's just so freaking good. Tom Bloom continues doing what Tom Bloom does. The aesthetic is amazing, the rules easy to learn, but the game has plenty to master. Final Fantasy Tactics meets chess meets a heavy metal album kept in a flooding garage. I'd say Tom should charge more, but the price only furthers the aesthetic.