WIITD
Creator of
Recent community posts
cool game, but it has some issues:
- main menu design just hurts my eyes
- jumping while being close to the wall makes you slide on it which makes using grappling hook in few level pointless
- jump height is too big, in few levels i just jumped right to the exit
- putting points that you can grapple to inside a block makes them hard to notice
- something that hurts the most, grappling hook attaches to the nearest point rather than point i’m clicking on
but despite that i enjoyed the game
Ok, here should be everything you need, just follow instructions under Ubuntu / Debian-based Linux category
https://www.gbstudio.dev/docs/installation/
EDIT:
In line :
sudo dpkg -i gb-studio_1.0.0_amd64.deb
change the "gb-studio_1.0.0_amd64.deb" to current .deb file name that you have
Looking at the license, I think you can sell your games made in this engine.
I don't see any problem with making long game.
In GB Studio you are restricted to 4 colors but you can change them
I don't known if you can make a JRPG, I don't really known limitations of this game engine
More information you should be able to find here: https://www.gbstudio.dev/docs/
Looking at this project, games created by rcbasicfans and the source code of those games, it really looks really promising. Syntax looks a lot like in BlitzBasic/BlitzMax. Project is actively developed. I really need to look at this project a little bit closer and try to use it for one of my next projects.
Thanks you for your feedback. I already moved to BlitzMax NG after I saw that it's still in active development on github. It helped a little but from what I see, code of my game is so messy that I would have to rewrite whole game to make it a little bit better. When it comes to fullscreen and mouse control support I can easily add mouse control but fullscreen would be a little bit tricky because of way I programmed my game back at the beginning of my programming adventure.