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Imants Berzins

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A member registered Dec 16, 2016 · View creator page →

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No promises, but wait a little.

16.97s

46.76s

35.37s

Thanks!

Ping 🙃

Yes. :>

Not bad, not bad..

(1 edit)

Cool review, thanks! I felt that if 'Forest' would be a tad nastier, then at least your video wouldn't be kid friendly anymore. :D

Thanks for the video review, it's good and true! :) (actually it's more fun to drive back to the start than uphill, also easier to control the car)

Ha! 27.95s

37.51s

(1 edit)

It's actually how I play the game myself. I still find new and crazy shortcuts in Forest from time to time, despite that I myself made those levels. I blocked out some game-breaking shortcuts or made them harder or useless, but overall it's kind of welcomed to try and break and shave off seconds. 

29.23s.. without cutting too much corners 27.xx should be possible.

(2 edits)

40.69s - while sleeping on keyboard.. I guess 37..38.. maaaaybe under 35 should be possible.

Thanks, that's cool, for now it's really the main (only) thing.

Hi, it's Unity game engine, the engine itself I think is mainly C++. "Game" is scripted in C#.  Graphics is ProBuilder, now built-in Unity. 

And you are quite right, I'll ping you when there's something new. How's car control btw? 

(3 edits)

Some year ago I did some more experimenting, damn I am lazy, I know.

It was mainly for fun and in hopes that maybe I get some inspiration to add some reasonable SFX, time control, better camera or smth.

Hi there, sorry for late replay.  No, it's tweaked and hacked Unity's Car Controller Standard asset, dunno if that's something sell-able.

Hi! I'm glad you enjoyed this, err.. demo. I will work on controller support more. For now it's Unitys defaults.
What controller/profiler/schemes did you use?

This was one one-button'er I really enjoyed! Be careful with features, add them wisely. I finished all levels in one minute and what a great minute it was - at least to me it felt so, no idea about time IRL :)

BTW - in case some of you wonder.

00:01:17 - Start to arc (uphill)
00:01:06 - Arc to Start (downhill)
00:02:08 - Full Run without stopping, with arc-drop at the top.

As there's no timing in-game, I used ancient methods - chronometer in my phone.

Hi, thanks!

Sure, I'm using ProBuilder straight in Unity's editor for 'terrain' and 'props', it's a great tool for quick iteration. Actually, there isn't a lot of workflow there. I've cheated a little(?) - if you observe carefully, you'll notice, that there's only one turn with some slight variations that's tricky mirrored and aligned so that I can stack and angle them together (didn't do particularly good job on those geometry light leaks, though).

..damn! it's < 100kb

Hi! Thanks for the feedback!

Brakes - I know - isn't that motto of nowadays - no brakes! Jokes aside - I dunno.. I will resort it somehow, for now the're, mm, broken - I myself use handbrake only, it's more manageable.

How does it plays/controls with analogs? I've played on keyboard only.

Thanks again, noted.