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wilderness

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A member registered Aug 26, 2015 · View creator page →

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I tried it both in Mesen and VBA-M, and the slowdown with several objects on screen (even if just bullets) is present in both. With ~4 bullets on screen everything starts to slow down -- not any extreme slowdown, but noticeable. I noticed it in a bunch of different rooms, not just "special rooms".

Yeah, the browser latency might be system dependent---just thought I'd point it out as (for me) it ran way better in a local emulator and the browser performance was not indicative of the game's quality.

I tried the demo, and overall I like it -- especially the atmosphere -- but I have a few concerns:

§ The controls seem slightly unresponsive, like there's a slight latency on input. Not enough to be a deal-breaker, but still noticeable.

§ The game seems to choke very easily, with just a few objects (enemies/bullets) on screen. Even without any enemies and just a few bullets there will be slowdown. You might want to limit the number of bullets allowed at once further to avoid this...

The above two might be related to GBstudio's performance I guess, and if so difficult to do much about...

§ When firing rapidly, maxing out bullets on screen, the firing sound will play even if no bullet is fired.

§ The way the player is turned around when damaged is very disorienting. Though I guess this is intentional, and you might get used to it.

There was even worse latency -- significant latency -- when playing the browser version, but it might be related to me being on Linux+Firefox. Still, it might be something to consider as it doesn't put the game in its best light.

This was very nice, really.

A not bad little arcade platformer that kept me playing for longer than I expected.

It does lack polish though, especially the lack of sound effects hurts it.

This game is no longer available?

Maybe I'm missing something, but is the game even beatable? It seems really easy to get stuck in some part of the map you can't get back out of.

Love it!

Pretty fun little jam game, with excellent visuals. With no difficulty escalation it has very little replay value however, which is a shame.

In its current state it would already be well worth paying for. It is already more polished than most genre entries out there on consoles currently.

I would not say no to a sequel, however.

This game is amazing and deservers to be more widely played. Graphics are a little rough but everything else is top notch.

Love the feel of this, just wish it had been developed a little bit further. With more levels and better balance it could have been an excellent arcade title.

Could have been pretty fun little arcade game given a scoring system and slightly more refined mechanics. Now it feels quite pointless, although the aesthetics are quite charming.

Looking good!

I love this game, endlessly replayable!

Oh, OK. Is there a Sen path/CG though? Because that's something I tried to find but gave up on.

Is there any plan to translate to english?

So I think I've explored the game pretty thoroughly, but I'm still missing one CG (the last one). Is there a Sen path (I've been really trying to find one), or is it something else I'm missing?

It does!

Very fun little arcade platformer! If there's ever a sequel I think it could work very well with multiplayer.

I was just about to ask this question, good to hear!

Cool little game.

Nice little game that's not all that little.

Two issues I ran into:
1) My hearts/ammo gets reset to 10 each time I enter a new "room", regardless of how few or many I have.
2) Your subweapon projectiles keep moving (and damaging enemies) even when the game is paused.

The instructions in the readme are wrong because the readme included is from the wrong game. You need to run Lycanthorn2.exe, not Shrine.exe as it says...

Sad to read about the cancellation. Hopefully you will feel motivated to continue its development at some point.

Nice demo! Looking forward to the full game!

Yeah that look fits a lot better IMO! Liking the look of this video, good to see some progress.

This shows some promise! Although I'm not a fan of the high-resolution fire and water effects.

Any updates?

I like this -- looking forward to the full version. The lack of a 2 player mode seems like something of an oversight to me though.

Looking forward to your next project!

I would love a sequel to this. Really fun!

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Cool concept, but the execution is really sloppy and feels very half-baked.

I understand that this was a quick game jam project, but it seems like just a tiny bit more polish would have gone a long way to make it a genuinely fun game. Maybe for episode 70, eh?

I hope it gets finished. The first one wasn't perfect, but it had a really cool style and this demo feels like it improved most areas. I'd definitely play a sequel!

Yeah, I had gathered that it wasn't "complete" as originally intended; I just wasn't sure if I had found all there was or if I'd accidentally bypassed an entire section somehow since I got through it quite a bit quicker than the 4-6 hours mentioned in the description.

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I got to the (an?) ending -- twice, but there are lots of stuff I couldn't get and areas I couldn't explore (like the hill tops). Several items looks like I need a high/double jump to reach them, and there are breakable blocks with a "rainbow" symbol on them. Are these power-ups I missed, if so where, or are these items unreachable?

The same happens with the "defense ring". Tried to reload and do it several times, but it just disappeared every time.