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Cake-TEC

14
Posts
3
Followers
A member registered Nov 18, 2021 · View creator page →

Creator of

Recent community posts

doomguy would be proud

they consume all nomnomnom

dude that's 81 minutes

Thanks for playing!

This was lovely! The artstyle was charming and I really enjoyed how minimal and easy-to-read the UI was. It feels like a really nice gameplay loop that can be expanded upon super well. I would have liked the spawning system for the items to be tweaked slightly so that items don't disappear as I'm going to collect them. I really liked the music and sfx as well! I would say the exploding enemy's beeping noises were slightly jarring, albeit they certainly conveyed the "this is going to explode" message across VERY well. Good work and best of luck!

Thanks so much for playing! The 3D was definitely a challenge, but I'm happy with how this turned out overall!

The difficulty was definitely something I played around with a lot, and I still feel that it's not quite right. The particle effect for the explosions definitely doesn't give as much player feedback as I would like, so I'm glad to see that this suspicion was reaffirmed. Thanks so much for the feedback!

I tried for as long as I could but got cornered by too many of them ;-; 

Very nice work though! The combat feels really satisfying and I like the gameplay loop that comes with juggling the temperature level. I noticed I was able to spam dodge roll and ZOOM around the map, especially when my heat was high xD. Best of luck to you!

I love this! The labels and characters are so stylish and well made, and I love the notion of needing to rely on those labels to properly progress. Good work!

Thanks for taking the time to play! The performance hit on potion impacts is definitely a known issue, and it seems to only lag the first time you use each potion. I think this is a caching issue, and I've been researching ways to pre-load those assets to prevent this issue. Thanks so much for the feedback and best of luck to you as well!

Hey, nice work! I LOVE the incredibly uncanny artstyle you went with for shadows in the flask. Absolutely insane being able to come up with characters shaped like that haha. I think the mechanic of picking items up could benefit from a "press _ to pick up" prompt, as i found myself repeatedly picking up different items accidentally sometimes. Very good job, and best of luck!

Hey, nice work! I love the concept of balancing health with creating your weapons--I think there's a LOT of potential puzzles you can make with that idea alone! I also love the music and sound design--swinging the weapons feels really satisfying from that alone. I noticed a couple holes in the geometry and a small lag spike when projectiles fly--I think this is something worth planning for, especially with a web-based game. Best of luck!

ILOV TOYOTA COROLLA! THAS THE MOST RELIABLE VEHICLE!!!!! INSANE GAME BTW THE MUSIC IS SO CHARMING!!

I LOVE THE SOUND DESIGN! The entire aura of the game synergizes super nicely between the sfx, music, and artstyle! The game also feels really nice to play as a platformer! Best of luck and good work!

Hey nice job! I love the idea of switching between the two "modes", and I had a really fun time finding abilities that synergized with that playstyle. Best of luck gang, there's some fun ideas here!