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Corwin B.

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A member registered Nov 10, 2015 · View creator page →

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Alas, I'm not great at designing maps, so all of my Doom work is intended to work with existing ones. try Revolution!, Perdition's Gate, Marswar, Epic2, or Equinox.

Thought I'd let you know the PPC experimental build works great on my G3-350 (blue and white Power Mac). It doesn't run at perfect speed, but the frame drops are just little enough that it's still playable without the music lagging too much. So here is a photo of the proof, and my pitiful score 😅

Just discovered this today while Google-searching if there had been any solitaire games for Genesis. Lo and behold, there have been, and one of them is yours! Handles very nicely and runs perfectly on my US Genesis model 2 with an Everdrive MD v3.

Okay... i can't find any posts about it in there and I'm not feeling up to reading an entire multi page thread. For what it's worth I haven't seen it happen in Cola in ages so I might have accidentally fixed it.

This game goes above and beyond what a typical game of Solitaire ever thought to do. I love it. Should probably dig out one of my tarot decks soon and try Cybermancy.

It does not appear that they are, sadly. There are "horizontal" and "vertical" controls listed, but they are for the movement controls and not for looking - looking controls, meanwhile, seem to be completely absent from the list.

Just downloaded the game today after seeing the post on Tumblr, and I like it quite a lot, though I'm finding it hard to get used to the default mouse setup. Is there some way to invert the Y-axis, or are there plans to add such an option alongside the "Always Run" toggle?

Most of my testing was on GZDoom 3.2.5, and while I have not managed to reproduce the crash with any reliability, I can say enough to know it's persisted on versions as new as 3.3.0. I know it still exists - I just don't know where. The only commonality between any of the crashes I've had reported to me is that it occurred as the player died, but player death in itself is not enough to crash it.

I wish I could get to the bottom of that crash - I assume it happened as you died? But I can't figure out what exactly it is that has to do with the player dying that causes that crash, especially since it doesn't happen all the time.