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William Rous

14
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A member registered Jun 09, 2021 · View creator page →

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Nu, V guvax lbh zvtug or pybfre gb gur gehgu guna lbh ernyvfr! :)

Hi!

Can you triple check for me scene 12? I've seen someone else also get stuck in this position, and that was the one they were missing. (You should have two scenes for 12.)

Honestly, kind of a flaw in the game that it's so easy to miss that and get stuck. It's hard to reference anywhere else though...

(Obviously if this still turns out to be a bug, let me know!)

what does that do again? (wait let me check)

Yeah this is a legendary comment. I'll come back and put a lot of these in an update I think. Thanks for you help!

cheers

Hi!

I think Tinynanami has already done a great job giving a series of hints (better than I did anyway), so hopefully that helps. (But don't read them all at once!)

I'll just say though, thanks so much for your comments! It's so useful to know how other people interpreted different things, and it will definitely help with the next game... (Like, I think you're very justified in being suspicious of Annie's death, which I didn't really intend! Her death definitely makes things more confusing than I'd realised...)

Really glad you enjoyed it though. Good luck finishing it!

(Also, sorry this reply is a bit late, I didn't see the notification)

Wow! Very impressive!

I don't want to give too much away, obviously, but it sounds like you've pretty much figured almost everything out!

I will say that Dvorak's Humoresque does play a part in the story, but there's a very subtle clue to it hidden at the very end of the game... (It's not too important though.)

And there's a good reason John's name isn't mentioned at the end! (After all, he's a bit different from the others...)

(Also, I'm super impressed you got the final puzzle, and thanks for giving the hints to Aprot!)

Hi! Glad you enjoyed it!

It's a little tricky figuring out exactly what you're missing, but I'll try to give some clues... (SPOILERS!)

  • Are you missing a scene in 09? If so, hopefully you can work out who was there, and someone else comes in afterwards and discovers what happened... But it's also possible you've missed a sneaky scene in 12! (Try 'find 6'.)
  • I think the only other thing you're missing is the hidden scene mentioned in 26. It sounds like you've worked out who it involves (and in particular the first letter of their name!), but to figure out the location you'll need to work out who else they're related to (and who THAT person is related to) who might have mentioned something about where they could be...
  • If that doesn't make much sense, then it may be worth considering which of the deaths you've seen so far is 'suspicious', in that it doesn't quite fit with the others.
  • It's safe to ignore the hangman game.

Let me know if that's too vague or if I've misunderstood where you're at. I've tried to make the final puzzle as clear as I could, but it's still a lot to pull together in one go... In fact, the who, the where and the when are all pretty tricky to figure out! So let me know if anything doesn't make sense.

But thanks for your comment! It's lovely to know other people have enjoyed the game!

Thanks. It's a bit of an odd game... I'm glad you could finish it though. I appreciate the reply.

https://william-rous.itch.io/adventure

Unfortunately, our long-awaited text-based title 'Adventure Game' has recently been released to the general public.

We'd like to apologise to all those involved and to anyone who has supported us over the years.

This is of course an extremely unexpected development, and as a result we will have to close all offices from Monday. I would like to offer my personal condolences to those who have dedicated so many years delaying this game's release.

Hopefully in a year's time we can look back and forget this project existed. I'd like to think that 'Adventure Game' will sit in a small corner of the internet, forgotten forever, a relic of a long chain of very serious mistakes.

Goodbye sincerely,

William Rous


Ah, interesting... It's a difficult thing to balance for sure. Thanks for the feedback. I've uploaded a new patch that should be a bit of a better middle ground.

I think I'll try to avoid difficulty options if I can, as the machine isn't really the main focus of the game anyway... I'd prefer to try and find a good difficulty balance, but it's always an option I guess. Hopefully the alarm making the bar decrease slower should help players who were struggling before.

Thanks for the comment.

(1 edit)

Sorry to hear it - yeah, you have to keep it out of the red phase for about two minutes, so keeping it in the yellow is fine too. If you go into the red, it just pauses the timer until you get back into the green again.

Thanks for the feedback though, I might upload a patch later that makes it a bit easier. Let me know how you get on.

Edit: I've uploaded a patch that should make it easier and explain how it works a bit better.  It should be a lot easier to get out of the red now too.

(2 edits)

Find ghosts, work out how they died, play piano.

Devil's Rhapsody: a new puzzle adventure game.

A young child falls to Hell. In comes the Devil with an offer: find six ghosts, capture their spirits, and then she'll give you back your life.

Explore the town in search of the lost ghosts. Relive the hours before their deaths. Figure out how all their stories connect.

Each ghost has their own theme for you to play on piano before they'll move on. And once you've got all six spirits, the Devil will be waiting...

https://william-rous.itch.io/devils-rhapsody

Great game, I had a lot of fun. It's a good level of strategy.