YES! I managed 5 lice!
Windybeard
Creator of
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Hey, Thanks for the help but sadly this isnt working either.
I am using the placeholder animation you provided in the tutorial. When i do this scale change in your scene (load and display) it works fine.
When I do this in my scene the animation vanishes and all I can see is a flickering of the bottom of his shoes. I am loading the spine object in exactly the same way (copy and pasted your code for testing) however I have "Direct Drawing" set to 0 so that the animation renders above the background.
The issue appears to be "Direct Drawing". If this is set to "1" the reverse scale works however the object will not render above anything (not even a background object, rendering the animation useless). If it is set to "0" the animation renders correctly with layers and objects however the reverse scale makes the animation vanish apart from the flickering of his shoes.
Hey Azarl, I am checking out the extension however I cannot seem to get the Spine object to render infront of anything. It doesnt matter what layer the Spine object is on nor if it is "sent to front"
How do I get the spine animations to render in layer order (in front of background art) and abide by the layering of the scene?
Thanks
**Update - SetDirectDraw = 1 seems to have sorted this out. If set to 0 it renders the spine files under everything.