Sorry this took a bit to release, but my thoughts are in the video, please watch and tell me what you think.
Winger785
Recent community posts
Super cool game, nice music, fun puzzles, looking forward to a full release! Seriously, this caught my eye, I liked the mystery of the world, the puzzles were that right mix of tricky but not impossible and I really enjoyed exploring as much of the castle as we got to see!
I know there's a certain extent more of the castle that remains to be created, so I hope those are worked on and released soon! I know you all must have been aiming for the game jam but with a project this well developed, win or lose, I hope you continue to work on it and at least see it through to the end! (I lowkey hope you touch up the wall jump mechanic too)
But, that one grievance aside, this was a pretty fun game, played nicely into tropes and was a decently refreshing taste of mentally ill humanity. Good job on a great experience. That one letter scrolled up too fast for me to read but it gave a good gist of the mentality from what I did catch. got a bad ending, probably the most basic one, but I'll consider looking for more, so keep an eye out!
Spooks and Thrills! Shivers and Trembles! Part 4 is out now for your entertainment!
Part 2 of my blind playthrough is out now! Come check it out!
I loved this game so much and I fucking adore it to death! I simply can't wait for Chapter 2 to come out, not to mention the steam release of this chapter!
The character interactions, the music, the story and lore are all so amazing, I wish I could reward everyone who worked on this game properly!
I also may have lowkey gotten obsessed with the game and wrote a full game guide to help anyone who's lost or confused.
Be Wary of Puzzle Solution Spoilers if you use it!
I'm quite frankly in love and amazed at how well designed this game is!
I binge recorded my (mostly) blind playthrough of the entire chapter in a day, but it will take some time for the episodes to release.
Like I said in my survey report, I loved the game but I think fast travel to cleared areas or finding safe ways back would be a spectacular addition. I also wanna brag that while writing the guide and replaying the ending sequence, I did it hitless!
Make all the signs of a particular kind point towards each other until their location is revealed.
The final Daylight gate sign not being rotatable means make them all point towards it and the path will appear.
If you want a walkthrough, I'm still working on it, but hopefully it helps:
https://docs.google.com/document/d/166yYzBLztdJjoAdXFQrsHttu7wtVDqnGcqNfl1lZaL0/...
Spoilers:
The only exceptions are the Secret signs that need to point to the intersections of both signs to create hidden pathways.
Well, you made something playable. Not fun. Not very interesting.
To reiterate:
Needs visual changes (change the title screen,change the background color)
Needs audio changes (music too loud, lower the volume or include a volume adjustment system, can benefit from death noises)
Needs originality (this just looks like a bootleg geometry dash, make it unique. Characterize the square, add customizable backgrounds/music/maps. Maybe even give him a plot.)