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wiphotos

13
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1
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A member registered Oct 12, 2019 · View creator page →

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I sent an email to the email you have on the contact page of your website. Look forward to working with you!

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Hmm, the issue appears to be with the high score file not being able to be opened for writing. It would probably work if you would run it as admin with sudo. 

I didn't test the Linux builds so it might just be an issue with them. I'll get around to testing them and if this is an issue with them, I will fix it in the next version. 

Glad you like my project! 

The DEB package is because I used the legacy Panda3D deployment system. I have a fascination with making software for older computers, so if I can make a program I write run on older platforms, I do it. 

I've extracted DEB files generated by the Panda3D deployment system and installed them on non-Debian platforms before. If you wanted to run it on a non-Debian platform, there are only two folders you have to move. I even ran a Panda3D program using Qemu user mode on a Raspberry Pi once!

What type of issues are you having on your laptop? It's kind of a resource intensive game due to the terrain being 100% procedurally generated. What type of laptop and what browser are you using.

Are you simply looking to just play the game or are looking to put in on your website? I would be willing to make a version tailored to lower end machines if you are interested.

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I decided after reading your comment to attempt to port the game to HTML5 with WebGL. The issue that I had encountered that stopped me from initially building a WebGL version was an issue with debug physics code that was not being used. I was able to, after removing this code, build a version for HTML5! 

The graphics are not quite as good due to inherent limitations of the WebGL version of Panda3D, though it works! Please let me know if you have any questions!

Panda3D does support HTML5 with webgl, however, it is still in development. I tried to deploy this project for webgl and had issues. When Panda3D webgl support is more developed, I may end up making an HTML5 version.

You could try using this tool to port your game to the web https://github.com/gaudiatech/katasdk-public

What engine did you use to make the game?

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I used Brython https://brython.info. It works really well for simple scripts like this one. You can download the zip file and look at how it works. 

So glad that you like my game! This game was a project that took me approximately 3 months. I made it alone. I used Blender extensively while making the assets for this game. I also used Photoshop for the 2D graphics in the game. I use http://dreamlo.com for the leaderboard.

So glad you like my game! I used Godot 3.2.2 to export it, though I just tested it on the latest version and it worked. I did not use any kind of personalized template, just the standard export templates.

Glad you like it! You should check out my other game https://wiphotos.itch.io/3d-sledding

https://wiphotos.itch.io/3d-sledding

Take the form of a penguin in this fun, fast-paced, 3d sledding game made with Godot 3! 3D Sledding features a fully infinite map, beautiful 3d graphics, and amazing music!