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Sara Witsch

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A member registered Jun 07, 2020 · View creator page →

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What a fun and lighthearted game! I love the idea of "drunkness" effects added per round, I'm assuming based on the type of ingredients collected. The size changing effect was my favorite and made it harder to collect ingredients in a way that wasn't frustrating, but actually a fun challenge. 

The music was so fun too, it setup such a cooky, lighthearted vibe.

The controls were awkward for second player. I feel that it's just muscle memory to do movement control with left hand for most games, so having my jump on the < for left hand and controlling arrows with right was weird. This didn't ruin the experience, just could be improved. of course, controller copatablility or online play would easily fix that. Obviously - not a big deal in this itteration - it was a 48hr jam afterall. 

There are a few bugs (getting sent off the map and not being able to go back, a mushroom ingredient I could never reach) but that's to be expected. 

 If your team ever ends up creating a polished version I think it would work well for couch co-op on a handheld device (like switch docked or undocked). Would also be great as a multiplayer game for group online play.

I'd be excited to see how the level design and sound design would evolve with more time to produce this! 

Overall this submission is incredibly promising and reminded me of party games like gang beasts, jackbox, and fall guys. A fully produced version of this game would definitely stand up against this similar type of games.

Thanks for the feedback Abby, much appericate. I too wish the game was developed more so you could interact with the awesome features we planned for.

This game  was for a month long game jam and this demo demonstrates what we were able to get done in that time frame! We further developed the game for just over half a year following that game jam, but due to lack of resources, ended up stopping production. (Maybe I should update the demo to where we left off sometime)

My hope is that some day we will be able to finish it and integrate your awesome feedback! 

Thanks for your comment! We appreciate all your feedback (and for what it's worth - it is not too harsh - it makes sense!). 

This project was for a month long game jam and this demo demonstrates what we were able to get done in that time frame! We further developed the game for just over half a year following that game jam, but due to lack of resources, ended up stopping production. 

My hope is that some day we will be able to finish it and integrate all your wonderful feedback! 

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Thanks for the feedback! ( : 

Assembling a group for this Game Jam!

Looking for team members. Our game is a cozy community garden story, currently in pre production. 

Roles:

Game Developer (Unreal Engine)- familiarity with blueprinting workflows. Coding experience is a plus but not necessary.

3D generalist/animator - some character work, but a lot of environment animations to do. Hoping you are able to do basic rigging on your own.

Marketing Manager - familiarity with social media marketing strategies, algorithms, and post-launch marketing ideas.