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Wizard Walter

13
Posts
1
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A member registered Dec 11, 2023 · View creator page →

Creator of

Recent community posts

The game is a little bit creepy, this type of game is not my cup of tea :), but overall I hope you had fun making it.

Good luck with your next projects.

I love the laid-back vibe of this game, good job.

The game's art is charming, and the atmosphere is cozy, but the gameplay itself is not particularly engaging. Overall, it's a solid entry.

Good luck with your next projects.

Very good game, there are a lot of things that could be polished, but it's still an amazing game for only 3 days of work. 

Keep it up in your next projects.

The concept is really interesting, I like the graphic style and the music, especially the way they work together.
I am impressed that you created this in 3 days, You obviously put a lot of work into it.

The game is kept in a horror atmosphere, which is the opposite of coziness, You should pay attention to that.

Good luck with future productions.

The game is very good. It is clear that a lot of work and heart has been put into it. I especially like the grandmother, who exudes grandmotherly love. If you want to continue the development of this game, a more engaging combat model would be needed (maybe turn-based combat with other heroes that we collect during the game). Overall, a very well-made game that maintains a high level.

Im happy to hear that you had fun with my game

Thanks

Thanks for such positive review.

Im glad that you like it.

Thank you for your feedback. 

and thank you for pointing out the problem with the button in the same place as the fullscreen button. I will fix this in the next version.

Thank you for your feedback.
I would also like to be able to move the create in this way, but it requires rewriting the code for the player and the create from scratch, which I plan to do in the near future.

Thank you for your feedback. The reason there is only one way to solve the 4th level is that I wanted to increase the difficulty at the last minute. I was looking for a solution that takes as few moves as possible to make the puzzle less obvious.

I didn't find any problems with the move counter during fast movement. Maybe you were referring to the fact that when you reach the cat, the transition to the next level takes 1 second, and during this time you can still move. If you move at this point, the level will reset because you will take a step when you have zero moves. This is a flaw that I am aware of, but I didn't have time to fix it.

 Thank you again for your feedback. I plan to improve this game to release a version with at least 10 levels and generally polish it.