They will likely remain.
Artur Smiarowski
Creator of
Recent community posts
Settlements have simulated orders, so all NPCs are equipped with items constructed from available resources. It was different for special locations since they don't have crafters. :)
The colors would be problematic because they would require remaking all existing images and splitting them so only parts of them could be recolored programmatically depending on resources. I'm not sure it would be worth it.
Around version 1.0, you can find the roadmap here: https://wizardsofthecode.itch.io/soulash-2/devlog/671152/soulash-2-roadmap-to-v1...
Hey, check this guide: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase
Let me know if it works. :)
Thanks for sharing your impressions! The Soulash 1 harshness of the world definitely had a different feel to it than the sequel. As things are more contained in their regions in S2 it's also much easier to avoid danger or run away. It's much safer, but areas are now a mix of procedural and handcrafted, so there are fun things to explore, and there's higher replay value for our adventures. I still plan to add some more depth to the world and, especially in Dark Fantasy mode, recreate some of that same feeling from the first game. :)
Sounds cool, find me on Discord https://discord.gg/Y2dwG4c and let's talk details. :)
Extending family functionality is a common request, so hopefully I'll manage to fit it into the game. :)
The 4 core functionalities that are planned are inviting NPCs to party, managing settlements, including inviting NPCs, battle and conquest systems, and story & events in 1.0. The families could fit into the settlement system update potentially, but we'll have to see.
Hunting skill is planned that will be a combat skill for bows, and at least Necromancy will come once we have the army mechanics. We'll see what else, but it's also worth noting that modding tools will come in a few weeks, and there are already some interested players on our Discord server who are eager to introduce more magic skills. :)
Thank you for the great feedback, I'll keep tweaking the skills. The crafting skills have the extra benefit of allowing upgrades to items (replacing of materials on the fly), and that's way more powerful than actually making the item because you don't have to track down NPC crafters to improve your gear. All the skills will go up to level 50 when EA releases in a month, so there will be some more powerful items reach later, some of which may not be accessible through NPCs.
You can try using Device Manager https://www.onmsft.com/how-to/how-to-update-drivers-on-windows-10 to update drivers, or check in the driver manager what hardware you have and get the latest drivers manually from official pages, for example, the CSR Bluetooth should be this one https://www.driverscape.com/download/csr-bluetooth-radio and Realtek maybe this one, but I'm not sure https://www.intel.com/content/www/us/en/download/19336/realtek-high-definition-a...
I'm not sure about other games that use SDL 2, and I don't know about buffers or latency changes in the files.
Hey Joshi, you might get a lot more help on our Discord, there are plenty of players happy to share their experience on strategies and spoilers channel. :)
What I usually do early is clear a small area that will become my base of operation, so I have a place to rest, dump crafting materials and plan my next move. It can be a cave, a village, or something like that. Try to rest as often as you can, that unicorn or a bear can be your doom, but if you're ready for the danger, are relatively rested, and have a known path of escape it's much easier to survive. Since you already get to level 3 you probably know some professions have an easier start than others, since some can kite like nomads, inquisitors, or poachers, while a berserker can start with huge damage and just needs to watch out for his health until some tougher ranged enemies show up. Escaping takes a bit of getting used to, as it requires some understanding of how to use your surroundings (hiding behind trees or bushes, or in darkness).
One thing that's quite important to know about Soulash is that there are no respawns during the game. The world is generated, a few enemies may show up later on, but other than that the world is created and once you kill some enemies, only the other existing ones may wander into an area, however by clearing a couple of regions nearby you can set up a safe place to plan ahead.
It's still a work in progress, if you need help with something specific the best place to get help is the modding channel on our discord.
Last year we had a Factions system in our Kickstarter stretch goals that was supposed to introduce something like this, but the Kickstarter failed and we no longer can take the game in that direction, that would require a complete redesign of everything in it. It doesn't make sense for this character to run errands for mortals or gods, there's no point in trading since everything belongs to you. A lot of the questions you asked here should be answered as you level up and read the character monologues and dialogues with the NPCs.
Factions, trading, and discussions are something that I plan to have at the core of a sequel however, it will lean more into RPG stuff like this.