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Wizardthieffighter

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A member registered Sep 30, 2018 · View creator page →

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Good point - yeah, I made it in Affinity 1.

Mmm. Next version I'll try and make with some public fonts, so I can just bundle 'em in.

Heyya - no plans on that currently! May get around to it for the holidays.

Yep, the Fireball is the typical 3rd level D&D / OSR spell given as an example. All the spells listed in the UVG 2E are power 1 - so level 0.5 (effectively like cantrips).

It is indeed setting + mechanics for travel there. I've been working on the expanded guidebook and the (pretty-much-finished) text is now available: https://www.patreon.com/posts/vastlands-beta-110976074

Hope that helps!

great! happy you found it!

I haven't! I'll have to give it a look.

Gah! Well-spotted. I need to update it to the latest file - I had a white image overlaying a part of the text, so it didn't come up on my initial editing passes. It should end like this.


I'm sorry, I just saw this comment now. I need to clean up my notifications in itch.io ... gack.

Huh. That's super weird. I'm pretty sure I saved those as open files. Did you manage to get them open? What was it doing about them?

Yes, it's available in one of the old posts. Mmm ... if you have discord, you can also search around the discord. Otherwise just message me there and I'll drop it your way!

This is the 1E guide! The 2E guide is coming out ... uh ... this summer.

Yeah, a few places around the internet - but generally - 2E doesn't include the SEACAT system and includes more art, more vehicle options, and few extra tables and things.

The system's been moved / updated to SDM, which you can get for free as the BAREGHOST edition of the Eternal Return Key or on syntheticdreammachine.com.

Ah ... they'll probably do a round of reprints soon enough. I don't control that so I recommend asking directly to EF.

Probably! Is it out of print?

Mmmm ... I _think_ the freebies page includes the GM screen as a wallpaper. But it's a good point - I'll see about making it available!

I really love the functional referee toolkit, and the layout of the module itself is amazing. Really well done!

Thank you for reminding me of the artist's name! It had slipped my mind ^^

Thank you, and may I complement you on the very tasteful avatar.  ^_^

Thank you, Marzipan Unit 230! Your simpathy is acknowledged!

Awww, thank you snerfmonster!

Mmm. I see. I'll think about it.

I've seen people mention those before. How do they work?

Yes. It is _mostly_ compatible already, but there are plans to make a 2E version.

The creature generator is relatively system agnostic. It gives you tables to generate strange animals.

I need to update it to work more closely with UVG 2E.

Hey, I do read, but often with a delay!

1. Oracle rolls are for the kind of situation where you just want to "find out" if something could be available or not. A bit like a magic 8-ball. Or quantum world-building. So, yeah, your interpretation of "skill rolls with no risk or variable results" is pretty much close enough. Adding skill in that situation is a bit of a judgement call by the referee. The examples you list - finding a secret or a good sale - if the player gave me a good or funny one-line rationale why their PC's skill would apply this time ... I'd be inclined to either straight up say, "yes" or "yes, if you spend 1d4-1 cash and a quarter of an hour buying some local weirdoes some iguanas-onna-stick."

2. That is absolutely one of the uses of Hero Dice. They're a quick way to regain life (hp). So, the PC can choose - boost your roll now to get a crit? Save your HD for after the fight? Otherwise, life (hp) are one of the attributes that can be recovered after a 1 week rest.

It doesn't fit perfectly - but it's close. The core system hasn't changed that much - the big numbers (level, life aka hitpoints, defenses, travel, dying of thirst, caravan mechanics, carrying capacities, etc.) are all basically the same.

I have to update it, but ... well, it will come!

PS - glad you like the books!

Yeah, it's a work in progress. I expand it as I write new books.

Nope, not yet!

We may do another round of dice when we do another KS ... till then, yes, I fear they're out of stock!

Thank you! It's due soon soon ... I can nearly smell the fresh ink ...

Working on the print!

Thank you!

There is!

I am actually working on a 2nd Edition right now :)

"Welcome" is Heading 1 - in the contents it is styled as SMALL CAPS with an empty linespace above it.

"Do Not... etc." is Heading 2 - in the contents it is styled as Regular with no space above it.

"New Servitor etc." is Heading 3 - in the contents it is styled as Regular with no space above it and a 0.235in indent.

These are all stylistic choices. The simple answer is that I like how it looks.

To change it, select the entry in the table of contents (H1, H2, or H3) and adjust its style in the Text Styles panel. For example, if you want each subordinate entry to have a greater indentation, give the TOC 1: Heading 2 style an indent of 0.235in, and TOC1: Heading 3 style an indent of 0.47in.

The reason for the naming is, quite simply, because I called this TOC style "TOC 1" - i.e. Table of Contents 1.

I hope that helps!

Thank you for the kind comment! I hope it helped a bit :)

Thank you for saying that! I like making the text the most :D

\m/

A pleasure :)

Glad it helped!

\m/

I got it yesterday and looked it over. I really like how you elegantly built eras, rises and falls, into the main play tables themselves. It's a really, really cool mechanic.

Overall, theme and style, superb. I like it a lot.

The interior headers really give an art-deco-infinity vibe that echoes Lynch's Dune for me (which is definitely a good thing). I'd personally have gone with a similar styling for your cover, but your tribute to the 1960s and 1970s sci fi pulps is a good choice.

In a few places, I feel like the large "dice icons" trapped you a little bit, making it hard to stay on a single spread or keep a section feeling cohesive. I would have made those icons a bit smaller, and possibly gone for a narrower body font. Maybe a Helvetica or Univers. But this is really just my own quibble: I want more of those cool header and art deco elements on the rise / gold / fall sections! :D

Thank you for bringing this game to my attention.

This is becoming more and more fantastic. Super excited to see where it goes :)