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WLHib

23
Posts
4
Followers
23
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A member registered Oct 09, 2022 · View creator page →

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You've got a nice base for a rhythm game, GG ! ; P I would encourage you to polish your game with sounds and VFXs, it would be super great ; D !

Aaah, those Atari 2600's era graphics <3. Nice escape from reality !
It just lacks some audio in my opinion, but the experience stays good otherwise !

Oh, et bonjour de la Réunion, ami français ; D.

Maybe it would lack a tutorial... but nice game : D ! I kinda like your pixel art and your audio feedback ; P.

Et bonjour de la Réunion !

From human to... weeeeell, I will not spoil ; P.
Good job, especially for audio, 2D art and small feedbacks !

"Zzzz... GG"  xD.
Short and chill at the same time ; D !
I really think this would make a nice mobile game if polished ; P.

A RPG entirely written, noice ; P. Don't hesitate to work on it again and extend the idea !

It has some potential with the puzzles and the "get back your projectile" mechanic. Don't hesitate to continue working on this game, to add visual and sound design and make it unique ; ).

I like the gameplay and the collisions ; D.
I think your game would fit the theme  better -and have a more unique feeling- if a friend or yourself could work on crazy visuals.
You've got kind of a concept here ; P !

I like the concept ! You should work on some audio feedbacks to make it better ; ).

A minimalistic meditation on the meaning of all the sh*t you get in during a jam : D. I loved it ! ; )

Morality of this game :
T O U C H   G R A S  S

You kinda love Touhou, don't you ; P ?
Nice job !

You did quite well for a first time. Next time, don't hesitate to focus more on audio and visual feedbacks, even if your game would be more "simplistic" ; D.

The concept is simple but has that visual aspect and loop which make you play again ; P, GG  : D !

Thanks ^^ !
What were your impressions and feelings from this game, just for curiosity ? ; D

A bit classic but has some potential !
Maybe think about what visual and audio feedbacks would be unique for a dreamy runner ? ; D

The concept is original ! Like suggested Killian, maybe try to find how to "push" the rectangles between each other, so you can have fun with your particles ; P.

Simple.
Creative.
Effective.
W O R M Y.

Reminds me of the golden age of Happy Wheels ; P.

Jeeeeesus, that's a high quality orchestra :' O ! Impressive, really !
How did you mix all of that ? :' D

Short, but very effective !
The bass is simple and awesome at the same time, it gives some kind of tension that's good to feel in a stealth game.

Thanks for your comment : D ! Our character's moving pattern was indeed conceived this way to have a quick but risky speed, so you can replace yourself easily on the field (for example, if you have the wrong weapon). 
However, this doesn't mean it couldn't be improved. I'll ask veevoy if he wants to maintain our project ; ) !

Thanks for the advice ^^, Maybe we'll make one, I just need to tell veevoy about it ; ).