Thank you! The indicators where definitely a must when I noticed I started waiting in the middle for enemies to come into the screen, which is not a fun time. Quality of life above all!
woeder
Creator of
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Thank you! For this jam I decided to not create the music and sounds myself, so all credits go to Minifantasy - Dungeon Audio Pack by Leohpaz (itch.io)!
Thank you! I was wondering how I should communicate this mechanic to players, but I am glad that the surprise of not dying to enemies was a happy surprise and not frustrating. Did you also notice that each time you take damage, the slow is applied for a longer time, indicated by the broken bone? Let me know if you have any tips on how the damage could be better communicated!
Thank you for the kind words! I am also happy how the taunting mechanic came out. Did you also notice that the void slightly speeds up when it gets closer to you? This makes the taunting an even more dangerous trade off. I would love to add even more unique enemies or even a boss, so let me know if you have ideas!