I understand your posts and your point. I just don’t agree.
wolfybytes
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I think the most important part of this is adding ways to support a developer. We aren’t machines and while sticking to a content schedule is nice, the way you’ve laid out hard numbers is just not how it works when you’re a creative.
Sometimes people want to support a creator while they’re working on a long-term project regardless of the final result. If the supporter is unhappy with the release cadence they can always unsubscribe and resub later if they want to.
I've only completed 2 of the main paths so far and 3 of the shorter endings. I've run the Sylvia and Gavin routes. I have to say, apart from being a beautifully written and illustrated game, it's meant a lot to have such fantastic plural representation (Sylvia route). I've been talking to one of my partners who's also playing it and I feel like she's getting a better understanding of my experience through playing. It was really fun getting to the part where the protagonist doesn't know who she is and comes up with a new name to represent all of herself, "Maggie". I've had more than one occasion where I'm dissociating and I've said the words, "I'm not sure who I am right now" and being able to point to that and have my partner get all of the context leading up to it and better understand that experience--- marvelous. Thank you so much.
Hey Andy! Yes, stuff changes with the time of day. I'm so glad you got so much enjoyment out of it!
Also to reset your position there's a reset button and but I need to update it so it moves you back to the starting position. But if you go to C:/Users/USERNAME/AppData/LocalLow/WolfyBytes/ChronomancyExperiment/ and delete "savedata.soul" that will reset you.
You're really kind! Thank you so much! We need more ratings so we would absolutely appreciate it. Thank you so much for taking the time to play it and thank you so much for your kind words!
https://ldjam.com/events/ludum-dare/45/nsfb-not-safe-for-bugs/