i've only (completely) played exit's route so far, but i just wanted to comment quickly about how comfortable and amazing the experience was for me. i'm still struggling with my identity, so i went with certain choices there that i'm otherwise too insecure to proudly claim atm. i almost want to cry just thinking about it. thank you for creating this, and writing such wonderful and interesting characters.
wonmynihilist
Recent community posts
Hi, thought I'd start with how I love the YAGS game a whole lot! I got the game a year ago, but I only started playing it a few days ago... And then kept playing it ever since lol I finished four(?) routes on that, then came to play ZAGS. I just finished it, so these are my quick thoughts on it. I tend to ramble, so I'll use bullet points so check myself.
- Having Carlos as the MC this time around surprised me, but I love him so I'm excited for this! For that reason, I tried my best to be in-character as much as possible when making choices. It wouldn't feel right to me otherwise. At least for a first run.
- Chris' appearance didn't bother me in the slightest. I was only confused at first because I didn't recognize him, naturally, even though we were going through older scenes. Also, it seems like you like hearing what players imagined YAGS' MC to look like. I'm an Asian enby, so I imagined him as an Asian with naturally tan skin, between 170-175cm tall, and had dark hair a bit longer than Carlos'.
- Chris' personality surprised me, though. It got a bit strange right away simply because I never once gave YAGS' MC a reserved/quiet personality in my multiple plays of it. I'm changing his name back to Chris next time (I kept my custom name from YAGS), because this is just so different from me now. Not a bad thing, of course. He's not the MC anymore, after all.
- The stats-rising element is amazing! I actually really love it because of Winter Wolves' games and Royal Alchemist VN (in case any other lovers out there want some reccs). Truthfully, having it introduced with Carlos as MC lowkey confused me because he's not the type to plan things out (Adam said as much in YAGS), but I'll happily take it!
- In addition to the above, this is the first time for me that characters actually say in dialogue/narrative what their schedules are. And that ends up being what Carlos knows. Like wow, it's so simple, but I appreciate it a lot.
- The profiles look really good. I read every single one (sorry, there's a couple of typos btw), and I love that 'Carlos' wrote them all with what he knows. It's always really fun to see characters more in-depth with even simple things like this.
- The ending of the demo was... Emotional. I got really upset, but I just tried to focus more on how much of an ally Adam was being, and just absolutely adoring him.
- For the puzzle mini-game, could you please add a small picture of the finished puzzles on the side for reference?
That should be it. I'm looking forward to the finished game! Thank you for all your efforts and bringing these stories to life.
I adore this game so much! I've played a few routes in its entirety now, as well as the side stories, and I have nothing but good things to say about it! I love the CG a lot. They're all seriously so good. The character designs and how each character progresses throughout the story are fantastic. I thoroughly enjoyed every character, learning about them, and just, being there to bare witness to and involve the Hunter in their lives. Gorgeous game!
Okay, so I actually finished playing this a few days ago and I've had some time to process it. Well, my conclusion is that I genuinely love and adore this game so much. It has shot to first place on my favorites in the visual novel genre.
From the art, to the characters, to the storyline and game mechanics. Every single character we interact with is so genuine and passionate, and I could not and will not stop saying that. I could relate to everyone in one way or another, and it's so heartwarming that it's not just a romantic affair. It delves into friendships, building them over time. It's so interesting to learn more about everyone's lives and how they handle different situations. That sounds so much like real life, and I am so glad that it does. These characters have life breathed into them. Not only that, but the MC grew as well.
I hope everyone gets to play this game at least once. It's marvelous. Thank you to the entire team for creating and developing this game. Thank you so very much.
I'm not sure where the questionnaire is, exactly, but i love the game so far!! I'm really happy you used the renpy engine, too since it's easier to understand + all those lovely save slots~!!^^
As for suggested improvements.. It took me a while to realize the FAME stats and FB number of "fans/following" were basically the same thing, so i hope you could tell us about that at some point - like when we first get to open the computer.
There was a scene with Hikaru where our character walks in on him accidentally, and it's just a personal preference, but i really just wanted to leave because of how persistent my character was about the autograph. It just made me not want my own character to do well in the game. I understand it's part of his personality, though, so that's alright~!
I really loved the customization choices at the mall, and i'm very excited to see the rest of the stores! The love interests are actually very charming. You've done great on them! I hope there will be more dialog for the side characters just so it's more fun to look around and talk to others.
Lastly.. I'm still surprised that this is done in Indonesia?? If only i was in Jakarta, i would've loved to help out somehow! I hope the project goes really well for you all. Good luck~!!^^
The artwork is absolutely wonderful. I initially started off with microbiology since you wrote that you've mostly completed that, but after trying out the other subjects as well, i absolutely cannot wait for Philosophy! I'm actually going to go read Demian. It's interesting so far.
I'm anticipating the updates in the future~ Good luck!