I feel that this game still needs to iterate more on the vore aspect of the gameplay. Like Packedrat, this is a vore game where you have to avoid vore in order to progress. I suppose it fills a certain niche, but I'd like to see some new ideas in this space.
Here's some ideas:
- How about persistent vore. Like if you get digested, the enemy stays full, or at least for a while. Could be useful for puzzles, like you feed a wolf to make them lay down on a button.
- Or what if you can take control of an enemy when they swallow you, Mario Odyssey style, in order to use their unique abilities. Perhaps a digestion timer controls how long you can sustain this.
- What about more complex behavior or interactivity? Right now, the only interactivity the vore scenes have is pred dialogue based on whether you struggle or don't. There are quite a few vore flash animations with more interactivity than this game.
Ok, on the actual game part of this game. I understand that this is only the first beta release, but I have some thoughts.
- Right now, most of the enemies sort of just walk toward and instantly grab you. I think they need more variety in their behavior and attacks. The rat sort of goes into a run, which is a start. You could add a lunge attack to the wolf, or maybe have the squirrel try to jump on you.
- Currently there isn't any reason to fight enemies other than defense, and given they won't chase you through any doors, platforms or other obstacles, its really easy to avoid combat. Consider improving enemy AI and adding some enemy drops.
- I feel that certain content settings should adjust the level scenery.
- I cannot smash the boxes, coins do not spray out like blood from a fresh wound. This is a clear error.
Overall, any game where my character can run around topless is a good game. You have a very great start here.