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WoodierLattice6

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A member registered Sep 24, 2024

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Ohh got it, sorry. I'm on like day 29 and I've completed all the levels up until the update at least once each and I haven't done more replays of it yet, so if it comes up after that point then fair enough. Thank you!

(2 edits)

SPOILERS AHEAD FOR 0.6v UPDATE:

First of all want to say amazing work on this update, excellent job on the subtle animations and all of the new different pieces of art, they all look great! The mechanics to need to get certain items to access certain areas/events like the fish and the plants with needing the milk and needing to deactivate the relay are great touches to add variation to the flow. I just got a few questions ^^

- During some of the "Dates" with the Savlor and Dispatcher, near the end she says something along the lines of "I forgot to tell you something I was thinking of, maybe it'll come up tonight". [Can't remember the exact quote haha]. Is this just a placeholder or does it actually convey something? I wasn't sure whether or not it was a line that occurred due to the interactions with some of the NTRish scenes.
- And on that, does interacting with those NTRish scenes or not change anything really overall/in the long run?

- Also, is it possible to get every variation of sizes with every interaction at this moment in time? Absolutely no worries if not, just something I wanted to know, I haven't went and replayed through all of the levels yet.

- Something I have just found, during the "Hub Cave" level I had 3 other salvors around but 1 increased bottom size, but on the echo graph only 1 other salvor would appear. Don't know if this is a bug or intentional for the artwork purposes. [Have a quick video if needed to show]

- Another bug was during the female aggressive salvor mission, I believe I was on max food, [I could be incorrect] and I interacted with the milk plant and it spammed the message and noise 5+ times, basically on each frame. This was after being interacted with a few times by the female salvor.

Sorry for the massive comment! Just want to show my appreciation for the game, and am happy to help looking for bugs and such to try and flesh them out. Thanks again for this great update :D

Oh sweet that sounds great, I hope to keep supporting you if they’re as good as this one! 

Sounds good! Already got another project in the works/thought about?

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Keep up the great work! This is looking awesome! ^^

Also, do you plan on continuing to update the game after the 1.0 release? If so, what do you plan to add to it?

Oh also! Possible ideas for the idle animations. Perhaps when she’s taken either the expanding or reduction mushrooms, from time to time she could look down with either intrigue or disappointment respectively. [if that’s what her reaction would be haha]

Lovely to see another update! Can’t wait for the next releases <3

Great work! ^^

Lovely to see this type of idea being implemented! Can't wait to see what it brings ^^

Got it, completely understandable ^^
Again, excited to see what you've got in store for this, hope development goes smoothly and can continue to support this project <3 

Awesome! One other thing, would you be able to purchase/give the salvor items like the mushrooms actually before the mission so her appearance would be changed for the entirety of the dive, or only have access to them within the mission themselves?

Heya! This was really enjoyable to go through, there's so much potential here for some good stuff and I'm excited to see what you add in next.

The world/character building is great too, it was nice to see how the salvor and the dispatcher interact over the missions. On that note, would there be any H-scenes between the salvor and the dispatcher? Or just the salvor and the monsters/entities inside the areas she scavenges?

Either way, I can't wait to see what else you implement into the game!