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Woodleafonriver

30
Posts
A member registered 76 days ago · View creator page →

Creator of

Recent community posts

Thank you for your feedback!

1.The maximum number of agents is 16.

2.Click the Alt key to reverse the spray direction.

It makes this game difficult to launch the ball again only after all the balls have returned.

The player's inertia gradually increases, making it difficult to control.

After mixed transportation, the output type of the Spaceship is incorrect.

The replies should be displayed after the statements have fully manifested.

Wonderful audio tracks!

Great!

1.When the player's radius is large, player's emissions will be generated within the player and cannot be absorbed by the player.

2.An error occurred after completing a limited number of levels:

util/init.lua:69: attempt to concatenate local 'mapName' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

util/init.lua:69: in function 'getMapFile'

util/init.lua:73: in function 'loadTiledMap'

world.lua:19: in function 'loadMap'

world.lua:24: in function 'nextMap'

systems/goal.lua:13: in function 'callback'

concord/world.lua:343: in function 'emit'

main.lua:23: in function <main.lua:9>

[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

This tree visually blocks the status display of the switch.

Great!

Circles sometimes get stuck.

An exception occurs after player contacts with the chaser.

Highscore: 988

I also managed to get the ball & paddles in a closed loop, and a paddle is kept horizontal below.

I saw: the image of the ball appeared at fixed points, gradually stabilized at the triangle in the middles of the paddles, then the hexagon at the edges of the paddles, and finally flew out.

Perhaps due to floating-point error.

Is the ONLY way to exit using Alt+F4 keys?

Why do you HIDE keyboard operation prompts in the latter half of rolling captions?

You'd better specify: No need to click on the enemy.

When Fire cooldown is too small, Big bullets overlap together.

MultiFire(deviated shooting angle) and Big bullets(automatic aiming) ruin the game!

Interesting!

Interesting!

The level ID "1" or "12" can quickly change to "0" or "13" and then back to "1" or "12", rather than never changing to "0" or "13".

Interesting!

When nail battery collides with building blocks, building blocks begin to twitch.

Interesting!

The distinction between peculiar letters is relatively small, which may confuse players.

Interesting!

Nice!

Nice!

A bug: Balls sometimes stick together after they are generated.

Based on my experience in developing 2D circular collision games, these balls will eventually merge quickly. I call it the law of elastic circular aggregation.

Nice!

Nice!

You can maintain the conservation of momentum for particles.

interesting

interesting

interesting