Hey! The game is most definitely being worked on! We are just a quite bunch lol Glad you liked it (:
World Eater Games
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Hi, glad it was useful!
Ah, you're right, since I was posting partial code snippets instead of the whole script on the steps, there were some details that I either mistyped or simply forgot to put on the screenshot.
Thanks for pointing it out! I'm gonna try to correct the screenshots so they follow the example project more closely.
Hey! gonna try to look for it, but I'm not sure if I saved that one...
However, Godot's optimization and good enough hardware can definitely run the "slow" version at very high fps, this implementation is more impactful on lower-end hardware.
There's also a possibility that the engine itself made several optimizations under the hood, but I'm not 100% sure about that. Still, for simple bullet hell games a moving node2d may be enough, but when there are a lot of things happening at once on the scene, the lower memory footprint each element has the better~
Hey! Thanks for the feedback! Actually, you do heal automatically after each phase heh. But don't worry, we're already working on ways to optionally buff the player for those who are mostly interested in the story! Unfortunately, that will come in a couple of months when we launch a crowdfunding campaign. Don't feel bad if you want to wait until then to give it a full playthrough, just make sure you follow us to know when that happens (:
Yoo thanks a lot!!
Since this was just kind of a preview, most of the sidequests are still incomplete, so no, there's nothing to do with the feather and Emma indeed disappears from the face of the earth lol. If you try to leave towards the right side of town and Rocc doesn't interrupt you to ask if you are sure, that means you 100%'d the content in the demo!
Yo actually thanks a lot for the feedback! We know the game is tough and we like it that way, but feeling unfair is not our goal at all. We've actually spent the last week tweaking stuff here and there and we JUST pushed a small update that should make things a bit fairer while retaining the difficulty.
If you do give it another go tomorrow, be sure to re-download the game to get that new version. And just in case, a big tip I could give you is that only like two attacks actually require you to roll in order to dodge them, the rest you can dodge by simply moving in good angles. Good luck!
(I tried posting this on YT but our account is cursed and comments just won't go through)
Thank you so much for playing and for your positive thoughts and hilarious commentary! It is a M E A T Y demo indeed, thoug there's a lot to do in town, everything is completely optional, be sure to speak with NPCs multiple times in part 2 if you want to 100% it! (this demo offers no rewards for doing that stuff but it will in the future). We'll make sure to improve clarity on the knock-down mechanic as well.
I hope we get recognized as the Dark Souls of button-mashing tbh lol
Hey everyone! After a lot of work we've finally released our demo! It's a challenging action game with a big story, fun dialogue, and interlocking sidequests~
It's a sweet (and bitter lol) quick first look at the game, please do give it a shot and if you like it be sure to follow us around in whichever way you prefer and share with friends you think will enjoy it too!
https://worldeater-dev.itch.io/bittersweet-birthday