I've been wanting to try and run a ttrpg in the Yakuza-style of games and just from the description, this seems to be right up my alley. Does it use a previously established system, or is it an original system?
Woskis
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I'm barely an hour into the game, and I do like it so far, but I have a few things to say.
-Please add any kind of save option in the starting dungeon, perhaps right next to the healing tonic. With no way to skip dialogue, it is not fun having to sit through the beginning if you die to the knight in armour in the basement.
-The "game over" screen lasts for far too long and can't be skipped. When I die, I want to get right back into the game again but this isn't possible; a minute (if not longer) is wasted between dying and reloading a save. Is it possible to add a "Continue? Yes/No" option, and make the death animation and game over text appear much faster?
-Personal opinion, I would like it if the Camera item made you get a third-person over-the-shoulder camera like RE 4/5/6/Rev1/Rev2/RE2. The area where the camera can be used is built for exploration and the amount of trees heavily obscure the view, and when you are chased by monsters there's added pressure to get the right camera angle so you can see where you're going.
-The knights in armour's attack is too fast, I get stunlocked easily if I try to attack them. They can jab really quickly and all of Woolie's melee attacks are slow (I don't know if this reflects the real Woolie's ability to swing a melee weapon).
Yet I still think this is really promising. I don't know if you're gonna continue working on this game, but I really hope that you do. Great job for your first game!