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WouldYouLoveMeIf

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A member registered Oct 08, 2015 · View creator page →

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Style and Gameplay are great.  The visuals and the music are spectacular, this would have crushed in an arcade cabinet.

I really like the style that you went for.  The core mechanic is solid and has good potential I think.  I didn't love the feeling of being big, I just ended up spamming the attack button cause there were so many things coming at you.  Overall great job for the jam

I have no idea how you did this in 4 days.  Its really well polished, and I love this kind of "build a contraption game".  I don't think it fits the theme but yall did a great job.

Great idea for a puzzle platformer and I think the first three levels had a good difficulty curve (I didn't make it past this).  My 2 cents:

The controls being told to you the way they were was a little confusing (i thought it was a typing of the dead situation).  

Maybe you should turn on friction for the physics objects?  The second puzzle was a little frustrating cause the boxes would start to slide away and keep going till they hit the edge. 

A simple mechanic thats a lot of fun.  I liked all the jokes hidden everywhere.  A fun idea for a collectathon

Good job on the level design.  There was some jank with the arms getting stuck across the body but over all a nice little puzzle.  It took me a while to figure out to "jump" for a rock, i had to detach the limbs that were holding me back, maybe that could work differently.  

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Thank you so much for playing! What we want to do for the crafting is hint at the recipes you can make.  We were thinking a "who's that pokemon" style silhouette, and maybe unlocking hints by solving puzzles in the "Big Room" 

Thanks for playing, yeah the cloned items bug was one we thought we snuffed out in the last hour before the deadline but turns out, did not :P