All of these are valid criticism, and most of them I've heard in some form once or twice before. I'll keep them in mind when writing the next thing. Thanks for your feedback! I can't improve as a writer without lovely people like you pointing out where the flaws are. I hope you enjoy what I make in the future as well.
Writefuck
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Thanks for your feedback, and I'm glad you liked it!
Regarding the player not having their own pokemon - the idea was that your usual pokemon would be out of commission, so you'd have to use Celebi as "your" pokemon instead. But then the story ended up not really having much in the way of pokemon training in it, so that entire setup kind of didn't really pay off. I think it's a flaw in the story and probably one I'm not likely to repeat next time. :)
I'd love to have a real artist draw the backgrounds for me, but the game has over a hundred of them. That would take years of work (or a very large team of people working at a reasonable pace) and many thousands of dollars. It's just not an option for me.
But... if any artists out there want to collaborate, reach out to me. I don't want to use AI art. I use it because I have to.
Thanks for the feedback! I'm glad you enjoyed the story. You aren't the first person to point out that the plain UI is a little unappealing, and I'm happy to say that future ones will have a custom one. The use of a city map for navigation will also be in my next game. I'm glad you liked my headcanons and worldbuilding for how certain things worked. I didn't want to get too deep into the details but I do like exploring that type of thing.
edit- typo
I am happy to report that I wrote this with the idea that some players won't know or care about Marnie or anything from SwSh, but might still want to play it just because it's a pokemon thing. If I did it right, you shouldn't feel lost or confused. (But by all means please let me know if you feel like some Gen 8 crap went over your head so I can either fix it or explain it better)
I'm glad you enjoyed the game!
With limited art availability and my amateurish coding skills, the writing was really all I had going for me. I cut a lot of corners in the art and the visuals, grudgingly saying "this looks bad but it's the best I have without dumping ten thousand dollars into this" a whole lot, but I didn't let myself wimp out on the writing. I have "write" in my name, god damn it.
With the main mission involving Cynthia, it never really occurred to me that the game should also have sidequests with her too. I intentionally made the evening activities with Jasmine and Betsy and the wilderness stuff with Kate be a little divorced from the main story, to give the player sort of a break from sleuthing with Cynthia. But now that you mention it, the game probably should have had some fun little side-things you go off and do with Cynthia too. I'll keep that in mind for future games. I'm happy to report that the next game has a whole bunch of side missions with the main girl.
You're right that the game might be better if it focused more on Cynthia then on the supporting characters. Kate and Betsy actually weren't planned to be in the game at all when I first started writing it. Betsy sort of arose out of the necessity to have a primary villain, and I wanted the player to be able to run off and join the bad guys so we could see Cynthia as an obstacle under certain circumstances. That means the leader of the bad guys kind of had to become a proper character. Kate I have no excuse for. The existence of the pokemon rangers started as a throwaway joke at the start of the game, and it was only later when I decided it might be interesting to go and visit them. Then Kate's presence in the game kind of grew like a metastasizing tumor. I don't regret her being in the game, but you're absolutely right that there are a lot of non-Cynthia distractions in a game that bills itself as "hang out with Cynthia!"
As far as the game's visuals... yeah, they're all bad. The lewd scenes look okay, obviously, since I had real artists drawing them. For the rest of the game though, this is sadly the best I was able to do with no budget for the game. I can tell you my next game is going to look a lot better because I have a better idea of what I'm doing and I have more money at my disposal to throw at the project. In the future I would like to remake Olivine Lights entirely with better art and graphics for... everything, and maybe add some more content to it. A sidequest or two with Cynthia. More sex. Better pokemon battles. Proper character sprites. Art for characters sitting down. Backgrounds that aren't photos. Et cetera. That won't be for a long time, though, and it will cost money. The fear of legal trouble from Big N prevents me from charging for this game, so unless I find a schmuck of an artist who's willing to draw stuff for me for free, art is probably going to continue to be the weakest thing I have going for me.
One last thing... I'll be honest, I have no idea what you mean by the suspension bridge effect.
I'll look into it. I have an idea what caused it. There's a section of code that should be accessible through two different methods, and then it gives you a choice of where to go at night, but it might be possible to get there with only one option enabled and then the game doesn't give you the second one and it gets stuck.
That you for the kind words! I'm glad to hear that my take on the characters left an impression, even the original ones. When I was writing day 5 I had considered having the adventure continue; maybe some other crisis arises and you go on another quest with Cynthia to solve it, but I thought it was better to end it where it should end instead of dragging things out and having a story that's never finished.
I am definitely making more games like this, but a sequel/follow-up to Olivine Lights isn't planned at this time. I'm sure I'll write about Cynthia some more, but continuing this specific adventure with this specific protagonist would be tricky since there are so many little details with the different endings. I would have to pick one to be the "canon" ending and go from there, and that would be doing the rest of the story a disservice. So I'm sorry to say this but don't expect to ever see Unnamed-Guy-With-A-Metang again. His story in almost certainly finished.
I do have another Pokémon VN in the works, this one featuring Marnie. Most of it is written and I have a bunch of art commissioned for it, and I hope to have it completed and available to play before the year is over. I can't promise how long it'll take though. These things can't really be rushed.
Whenever I'm writing this type of thing, my biggest fear is always that the people who are experiencing it will not get invested and will just not care about the details of the world and the characters that I'm trying to present to them. Having someone tell me that they got super invested is the greatest compliment (and the biggest relief) that I can imagine.
If you enjoyed the game, the biggest and most helpful thing you can do for me is to tell other people about it! Share it with a friend, or with strangers. It's not like I have a marketing department after all.