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WufSoft

14
Posts
28
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A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

Thanks!  The movement is pretty fast.  I appreciate you trying it out!

Thanks!  I experimented with making the truck less bouncy, but it wasn't the same without you bouncing off a wall and losing a x10 combo.

Thanks!  I'm glad you enjoyed the demo!

Thanks!  I would like to finish it within 6 months, but there are still a lot of things I have left to do, so that's a tentative estimate.

Thanks for playing my games!  Great video, it's very thorough.

Nope, I haven't heard of that.  I hand-drew all the pictures and took pictures of them.  Then I used Gimp to edit the graphics and Tiled for the level layout.  SGDK then automatically converts image assets for the Genesis/Mega Drive when compiling.  The game is written in C.

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Thanks!  Yeah, there is no sound in the game.  I hadn't experimented much with sound yet for the genesis/mega drive, so I didn't ever get to adding any.  I agree that glass smashing sound effects would have been a good addition.

I used an open source dev kit (SGDK) that makes genesis/mega drive development a lot easier.  I think anybody who is comfortable with programming in C can learn to use it, but knowledge of how the hardware works can help a lot.

Thanks!  Email sent.

Thanks, I appreciate that you mentioned my game in your magazine!

Is there a way I could contact you without posting my contact information publicly?

Thanks for checking out the game!  Did you ever figure out the secret button combination for AI vs. AI battles?

You can't attack him, but you can try to survive his gauntlet of attacks!  You can do it!

Thanks!  SGDK is great, it made it possible to make a game fast enough for a game jam.

Thanks!  Here's a hint for the boss battle: the gerbil can't harm the scientist!

Strange...I tested it on multiple machines and I can't reproduce this.  Do you have a non-English keyboard layout?