And a bit more. I'm surprised that Stella's muscle growth has caused so much controversy. Personally, I think that as long as the girls are growing, everything is going right))) Moreover, I am sure that such rapid and unnatural growth will certainly have consequences at the most inconvenient moment. Also, I really liked that Xici got some development and is not a flat character. (I also looked at the images and found a shaman version of her, which surprised and interested me)
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Dear Don. You have an excellent project, the best among all FMG content! I've seen how your acting and images have evolved and it's very impressive. I also enjoyed the clever interactions between the characters' alter egos and the player. I would like to wish you good luck in the development of GinasGym! I'm looking forward to the dramatic ending to the story!
and now to the cons 1) The final boss is impassable. Its average damage ranges from 1200 (across all characters) and 1500 (per character) to 2200 and 3000, respectively, in just 1 action out of 2 per turn. With your max health being 3000 at max level 30 is almost instant death. 2) There is no reward for defeating the strong secret boss in the ice castle. 3) Weak bonuses from the most expensive equipment. 4) limiting the main character's level to 30, when secondary characters can level up to 40. 5) the storyline does not always clearly indicate where to go in the plot, and after the ice castle it is completely lost. 6) Misses during a physical attack, which do not correspond to the stated 5-6%, but amount to 20-24% of all attacks and cannot be reduced by equipment. 7) it is impossible to increase the animation speed, which prevents you from quickly grinding character experience.
point 5 - I meant that everyone who plays your game will be forced to look at the merchant with saves. I thought maybe it should be made more neutral to improve the experience for most players... anyway, I don't have any statistics on that. It’s just that this character will be remembered by everyone who saves/loads lot into the game.
Point 2 - I meant that Alicia is kept from entering the village by a magical force shield, which she destroys within a minute. It's just strange when the ground shakes and the boss is 1.5 meters tall... Also in that village there is a descent into a dungeon with 4 seals and there are no pictures of the stairs back.You can also add a demonic circle at the boss spawn, which seems to buff the boss (for Sirianna and Alicia) in his dimension (this is a logical question about the strength of the boss when he is 2 meters tall, when your hero is 2000 meters tall...) Sorry for the grammar in the text, I don't write English very well.
Also, I would like to see the following in the game 1) see the scene of the hero’s complete defeat in a battle with the boss, where the boss becomes colossal in comparison with the hero and personally finishes off the hero in his own style. (It’s also good that the boss visually reaches the final form of growth - this is the end of the hero after all...) 2) a little more logic in locations (for example, in the battle with Alice, add a force shield that restrains her) 3) add more dependence of the boss's growth with his abilities, for example a special attack. This can also be done with the growth of the hero. 4) variety and randomness of battles - a random meteor shower, a gold coin or something else like that.5) change the picture of the trading demon to a more pleasant one. I was forced to look at this creature while saving and loading the game, and it was a dubious pleasure. 6) more plot twists and options for interacting with bosses and more images with their poses. 7) I'm not a fan of BE, and I don't think that all bosses should have huge breasts, even at the final stage of growth, but that's just my personal opinion... 8) you can also add a room with defeated bosses, where we can talk to them or have fun with them more... intimately.
Author, you did a great job on the game and I really liked the main idea of your project! However, there is still a lot of work to be done. Brief list of problems with version V0.321 1) there is no final scene after defeating all the bosses (or at least a comment that the ending is in development). 2) No influence of the main character’s height on gameplay (it is used only as currency) 3) Low stakes in games, which forces you to engage in monotonous grinding of bosses. 4) the game slows down in the battle with the water boss and in the maze of the forest boss. 5) a meaningless reward for a secret key. 6) a sad and broken boss with a black ball - if he is not defeated immediately at the 1st stage of growth, then it will be impossible to defeat him later.