Still having some weird build probs where a canvas is invisible but it might be my fault. I’ll futz with it.
Wiley Wiggins
Creator of
Recent community posts
Has anyone seen build errors related to the palette tool scripts? My game is running normally in the editor but I get a bunch of namespace build errors like the following when I try to build:
(This is in unity editor 2022.3.44f1)
Assets/ItchyGames/Itchy Palette Tools/Scripts/SystemPaletteGenerator/SystemPaletteGenerator.cs(7,6): error CS0246: The type or namespace name ‘MenuItem’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ItchyGames/Itchy Palette Tools/Scripts/SpriteAlphaTool/TexturePaletteTool.cs(12,6): error CS0246: The type or namespace name ‘MenuItemAttribute’ could not be found (are you missing a using directive or an assembly reference?)
…
I made one kinda along these lines once https://wysiwyggins.itch.io/ping
Thanks to everyone who has played and posted, I hear your concerns, but I assure you that this is in fact the original 1989 adventure game classic that you remember. Some of the archivists that I consulted with have suggested that the experimental mutliplayer option that Amplexxus added towards the end of the game's distribution run might have something to do with the discrepancies you have pointed out. Another expert I spoke to suggested that the game as designed was never meant to be played so much later than its release date, leaving it in an altered state. Regardless, Thank you all for sharing your memories.
Welcome to this thingy. Please read the Community Guidelines and be cool.
I'm sorry it took so long to get an alpha version out for people to test. Xcode has not, historically, been our friend. Yes, we've thought about switching to Unity. I think we are pretty sunk-cost locked into Xcode for this game but I could see doing a sequel in Unity with a wider distribution target. I've also been thinking it would be really cool to be able to draw normal maps for the sprites and backgrounds we have to do active lighting effects *sigh*.
Anyway, I hope you enjoy this first little bit of the game.
-Wiley