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wyvez

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A member registered Jun 10, 2020 · View creator page →

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Hello, thank you for your feedback!

I can certainly see how they could be confusing at first, it's a great suggestion but the invisible walls are setup with colliders and I don't know how I could set that up in gb studio as I'm quite inexperienced.

If the walls were actors with specific collision boxes I could see how that would be possible by comparing the position of the player and the invisible actor and changing the position of the player relative to their own position, essentially knocking them back.

Besides that I can't think of another way of giving the player a visual cue that there's an invisible wall, at the moment at least.

But I'll keep this feedback in mind for future projects :)

I'm glad you enjoyed it and glad I could help! Even though it's a "bit" rough around the edges haha!

Hi thank you for playing ^^

Sorry for the late reply

In that stage you have to get the "Lower Drawers" keys by interacting with the sink and choosing the second option. And then go to the kitchen and interact with the furniture besides the fridge and choose the "Lower Drawers"

Hope this helped! Although I don't know if you still needed it :)

Maybe you didn't notice because of the text corruption 😅

there's a way to reset the room? i didn't even know that lol